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Saboteur Squad

Hit
10
Points
A group of Saboteurs that work in tandem.
Camouflage Fatigues
Improvised Explosive Device (Saboteur)
Turn Action // Range: Close // Damage: 3 SP // Explosive (1) // Uses (2)
Oil Bomb (Saboteur)
Turn Action // Range: Close // Damage: 1 SP // Anti-organic // Burn (1) // Overheat // Uses (3)
Electrostatic Mine (Saboteur)
Turn Action // Range: Close // Damage: 3 SP // Explosive (1) // Uses (2)
On hit, Mech Shutdown for (1) Turn
Hobbler Mine (Saboteur)
Turn Action // Range: Close // Damage: 1 SP // Explosive (1) // Uses (2)
On hit, destroy Locomotion System.
Ambusher
Passive
Unless spotted, will always count as rolling a 20 on the Group Initiative Table.
Guerrilla
Passive
After making an attack, may roll on the Retreat Table to flee the combat area.
Explosive Expert
Passive
Takes no Explosive damage from any attack made by themselves or an ally with the Explosive Trait.
Saboteurs
Passive
May attack twice with any weapon that has the Explosive Trait. This can be the same, or a different weapon they have access to. In addition all weapons with the Explosive Trait deal an additional 1 SP damage, including any Explosive damage.
Squad
Reclamation of the Wastes · p.106