Squads
NPC squads and groups in Salvage Union
Source
Waster Mob
HP Damage
HP
4
A mob of wastelanders with improvised weapons.
Improvised Weapons
Turn ActionRangeCloseDamage4HPMeleeMulti-attack2
Salvaging Tools
Squad
Salvage Union Workshop ManualPage 300
Raider Band
HP Damage
HP
6
A band of raiders hungry for scrap.
Improvised Firearms
Turn ActionRangeCloseDamage4HPBallisticMulti-attack2
High Tensile Wire
Squad
Salvage Union Workshop ManualPage 300
Rifle Squad
HP Damage
HP
10
A group of grunts armed with rifles.
Rifles
Turn ActionRangeMediumDamage6HPBallisticJammingMulti-attack2
Portable Comms Unit
Squad
Salvage Union Workshop ManualPage 300
Machine Gun Squad
HP Damage
HP
10
Combat trained troops armed with a mobile heavy machine gun.
.50 Cal Machine Gun
Turn ActionRangeCloseDamage3SPBallisticJammingPinningMulti-attack2
Portable Comms Unit
First Aid Kit
Squad
Salvage Union Workshop ManualPage 300
Missile Squad
HP Damage
HP
10
Combat trained troops armed with a mobile missile launcher.
Rocket Launcher
Turn ActionRangeLongDamage6SPMissileExplosive1Multi-attack2Uses3
Portable Comms Unit
First Aid Kit
Squad
Salvage Union Workshop ManualPage 300
Elite Blade Squad
HP Damage
HP
20

Heavy assault troops armed with energised blades.
Monomolecular Sword
Turn ActionRangeCloseDamage6SPMeleeDeadlyMulti-attack2
Portable Comms Unit
Electro Grappling Hook
Squad
Salvage Union Workshop ManualPage 301
Elite Beam Squad
HP Damage
HP
20
Apex troops in heavy armour armed with a big ol' gun.
Beta Fission Gun
Turn ActionRangeLongDamage9SPBurn2EnergyExplosive1Multi-attack2
Portable Comms Unit
Night Vision Optics
Squad
Salvage Union Workshop ManualPage 301
Wasteland Herd
HP Damage
HP
4
A herd of wasteland creatures.
Stampede
Turn ActionRangeCloseDamage3HPMeleeMulti-attack2
Creatures hit by this attack are knocked prone.
Squad
Salvage Union Workshop ManualPage 301
Drone Squadron
SP Damage
HP
8
A swarm of Combat Drones flying in sync.
Red Laser
Turn ActionRangeCloseDamage4SPEnergyHot1Multi-attack2
Hover Locomotion System
Squad
Salvage Union Workshop ManualPage 301
Gully Crusher Squad
HP Damage
HP
8
Trained at fighting other Outriders and bands of troops, their machine pistols rake their foes with hot death.
Machine-Pistols (Gully Crusher Squad)
Turn ActionRangeCloseDamage4HPBallisticMulti-attack4
Make a ranged attack against a target within Range.
Outrider Hunters
When a Gully Crusher hits a Squad with an attack they deal 2× damage.
Squad
RainmakerPage 79
Flint Children Squad
HP Damage
HP
8
Demolition Experts who lace the area around their territory with homemade explosives.
Improvised Explosive Device (Flint Children Squad)
Turn ActionRangeCloseDamage4SPExplosive1Multi-attack2
Make a ranged attack against a target within Range.
Demolition Experts
Flint Children do not take any damage from the Explosive Trait.
Minefield
Flint Children lace their combat zones with mines. When fighting them a Setback or Tough Choice can result in being hit by its Improvised Explosive Device.
Squad
RainmakerPage 79
Cuspers Squad
HP Damage
HP
6
Expert hit and run riders who carry epoxy weapons that seal the exhaust ports of Mechs causing them to overload.
Epoxy Guns (Cuspers Squad)
Turn ActionRangeCloseDamage1SPMulti-attack2
A weapon that launches hot, burning epoxy at a target that compacts and seals on impact. On a successful hit, an Epoxy Gun blocks a Mech reactor and exhaust ports, preventing cooling. The Mech gains 1 Heat at the start of each of their turns and must make a Heat Check. This effect is cumulative. Epoxy takes a Short Action to scrape off a Mech.
Make a ranged attack against a target within Range.
Hit & Run
Before or after Cuspers Squad makes an attack they may move a range band as a Free Action.
Squad
RainmakerPage 79
Fell Stalkers Squad
HP Damage
HP
8
Sharpshooters who can ride into a maelstrom of fire and come out unscathed.
Fell Rifles (Fell Stalkers Squad)
Turn ActionRangeLongDamage3SPBallisticMulti-attack2
Long rifles loaded with armour piercing rounds, able to blast holes through steel. Used by the Fell Stalkers along with their Thermal Goggles to pick off targets at range even in dense fog.
Make a ranged attack against a target within Range.
Thermal Optics
T3 Pilot Equipment, acts as Thermal Optics.
Born in the Saddle
When an attack roll is made against a Fell Stalker Squad the attacker must roll twice and pick the lowest result.
Squad
RainmakerPage 79
Free Hill Coalition Squad
HP Damage
HP
10
Daring riders who pin targets with servo-lassos and then skewer them with their lances.
Rebar Lances (Free Hill Coalition Squad)
Turn ActionRangeCloseDamage2SPMelee
Lances wielded by the Free Hill Coalition, highly effective when mounted on horseback.
Make a melee attack against a target within Range.
Servo-Lasso (Free Hill Coalition Squad)
Turn ActionRangeMedium
A lasso made of tightly woven tensile wire, attached to a mechanical winch. On a successful hit, a target Mech, Vehicle or Creature is tied down by the servo-lasso, it falls Prone and gains the Vulnerable and Immobile Traits. It may attempt to Escape as a Turn Action.
Make a ranged attack against a target within Range.
Squad
RainmakerPage 79
Chimerium Mutant Squad
HP Damage
HP
10
A mass of mutated appendages.
Mutated Weapons
Turn ActionRangeCloseDamage4HPMeleeMulti-attack2
A mass of mutated appendages.
Squad
We Were Here First!Page 54
Pit Android Squad
SP Damage
HP
6
A squad of forcibly cyber-converted Thatcher workers, deployed in mass to overwhelm intruders.
Mining Tools
Turn ActionRangeCloseDamage2SPMelee
Comms Module
Free ActionRangeLongCommunicator
This Opus Institute-developed array of telecommunications wires and receivers allows communication with anything with the Communicator Trait in Range.
This allows for both voice and text communications via your Mech's HUD. You may also use your Comms Module to send and receive images and data, such as data you gather when using a Scanner. If the Mech does not have a Comms Module or equivalent with the Communicator Trait you cannot talk to your Allies from their Mech whilst out in the field.
Squad
Thatcher's Mech BasePage 1
Saboteur Squad
HP Damage
HP
10
A group of Saboteurs that work in tandem.
Camouflage Fatigues
Improvised Explosive Device
Turn ActionRangeCloseDamage3SPExplosive1Uses2
Oil Bomb
Turn ActionRangeCloseDamage1SPAnti-organicBurn1OverheatUses3
Electrostatic Mine
Turn ActionRangeCloseDamage3SPExplosive1Uses2
On hit, Mech Shutdown for (1) Turn
Hobbler Mine
Turn ActionRangeCloseDamage1SPExplosive1Uses2
On hit, destroy Locomotion System.
Ambusher
Passive
Unless spotted, will always count as rolling a 20 on the Group Initiative Table.
Guerrilla
Passive
After making an attack, may roll on the Retreat Table to flee the combat area.
Explosive Expert
Passive
Takes no Explosive damage from any attack made by themselves or an ally with the Explosive Trait.
Saboteurs
Passive
May attack twice with any weapon that has the Explosive Trait. This can be the same, or a different weapon they have access to. In addition all weapons with the Explosive Trait deal an additional 1 SP damage, including any Explosive damage.
Squad
Reclamation of the WastesPage 106
Thatcher Pit Android Lance
FastSP Damage
HP
15
A lance composed of 2 x Thatcher Pattern Jackhammer, 1 x Maggie Pattern Magpie, 1 x Operator Pattern Spectrum, and 1 x Skull Drone, piloted by Thatcher Pit Androids and ready to defend the Mech Bay.
Mining Tools
Turn ActionRangeCloseDamage2SPMelee
Comms Module
Free ActionRangeLongCommunicator
This Opus Institute-developed array of telecommunications wires and receivers allows communication with anything with the Communicator Trait in Range.
This allows for both voice and text communications via your Mech's HUD. You may also use your Comms Module to send and receive images and data, such as data you gather when using a Scanner. If the Mech does not have a Comms Module or equivalent with the Communicator Trait you cannot talk to your Allies from their Mech whilst out in the field.
Squad
Thatcher's Mech BasePage 1
CURNOS Alpha Lance
1 x All is Dust Pattern Atlas (droned), 3 x Heavy Combat Drone, 2 x Hover Drone.
Squad
Relics of a Time Gone ByPage 1
CURNOS Beta Lance
4 x Walker Drone, 2 x Combat Drone.
Squad
Relics of a Time Gone ByPage 1
CURNOS Gamma Lance
2 x Pest Drone, 2 x Defacer Drone // 2 x Salvo Drone.
Squad
Relics of a Time Gone ByPage 1
CURNOS Survey Lance
4 x Survey Drones. Will awaken CURNOS in 1 round if they detect a threat.
Squad
Relics of a Time Gone ByPage 1
Skinless Jim's Scavengers
Looking to score, not afraid of a fight, but will cooperate for a payday.
1 x Thatcher Pattern Jackhammer piloted by Skinless Jim [Trooper]. 1 x Mauler Pattern Hussar piloted by Gorgut [Raider]. 2 x Legion Pattern Gopher piloted by Ayana and Dragonfly [Raider].
Squad
Relics of a Time Gone ByPage 1