Changelog
Major changes to the SRD site. For full commit history see the GitHub repository .
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Fabrication Bay options restored
- The Fabrication Bay system now lists its four activation options — restore up to 15 SP, restore up to 2 EP, repair damaged Systems/Modules, or repair damaged Chassis/Vehicles. Previously the text promised "choose one of the following options" but showed none.
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Filters above the catalog, smoother window resizing
- Catalog filters (name, tech level, source) now sit in a bar above the results at every screen size, instead of in a left sidebar on desktop.
- The catalog grid no longer stutters when you resize the window — large schemas (chassis, abilities, equipment) stay smooth.
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Smoother loads on catalog & entity pages
- Fixed a hydration mismatch that could make a catalog or entity page throw away the server-rendered HTML and re-render (a brief flicker) once game data finished loading.
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Buy links on source books
- Each source book and expansion now shows a Buy button — in both the catalog listing and on its page — linking straight to the publisher's store.
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Vehicles read as actions, not installable systems
- Conventional vehicles now list their loadout — weapons and locomotion — as actions, the way their statblocks read, rather than as installable Mech Systems.
- The Power Loader's rigging arm now shows its own melee profile (Close, 1 SP), distinct from the mech utility arm, and two placeholder systems (Integrated Amphibious Locomotion System and Shanty Home) were folded into the vehicles that use them.
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Audit sweep: search fixes, offline support, faster pages
- Search no longer breaks if you type before game data finishes loading, Enter now jumps to the top result, and category matches no longer crowd out item hits.
- The SRD now works offline after your first visit — install it to your phone for table use on bad venue wifi.
- Every page loads ~1.3 MB less JavaScript, schema listings gained a name filter plus loading skeletons and clearer empty states, and printed pages drop the site chrome.
- Item pages link their traits and keywords directly, trait tooltips fixed for six pilot-equipment items (armor/armour mismatch), and the Salvage Cache Table now references SRD listings instead of print-book page numbers.
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Expansion crawler bays added
- Four expansion / found Crawler bays now appear in the reference: the Bio-Mech Bay and Bio-Crafting Bay (We Were Here First!), the Nanite Processing Bay (False Flag), and the VR Tubes (Rainmaker).
- Unlike the core fixed facilities, these are player-addable upgrade bays — each shows its build cost (Scrap and/or Bio-Salvage), tech level, or salvage value instead of a crew member and damaged effect.
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Bio-Titans restored; Iron Lady reclassified
- The Titans schema is once again Bio-Titans, and each Bio-Titan now shows its bio-salvage value (equal to its Structure Points).
- The Iron Lady — an android, not a Bio-Titan — now lives under Drones with a salvage value, while keeping her Titanic Actions and equipped Mech Modules.
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Mobile fix for guide entity grids
- Side-by-side entity cards in guides (e.g. the Base Classes and abilities on Create a Pilot) now stack into a single column on mobile instead of overflowing off the right edge, and still show two balanced columns on wider screens.
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Site restyle + interactive equipment customisation
- New Salvage Union 'Cargo' brand header with a breadcrumb description sub-bar that surfaces each schema's description as you browse.
- Refreshed entity-card and typography styling across the SRD, and the old landing-page hero has been removed.
- Pilot equipment with player choices (weapon type, modifications) now shows an interactive customisation panel — toggle options to watch the damage, range, and traits update live.
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Iron Lady modules + custom expansion themes
- Iron Lady (titans) now lists its equipped Mech Modules — Comms Module, IR Night Vision Optics, Firewall — as compact entries you can click through.
- Titans schema accepts optional `systems` and `modules` arrays; both render as compact cards beneath the titan actions.
- New custom themes for Reclamation of the Wastes (wind-blown dust), The Hive (honeycomb mesh), Thatcher's Mech Base (industrial steel grate), and Relics of a Time Gone By (weathered parchment).
- Changelog entries are now rendered as readable bullet lists instead of paragraphs.
- API page documents that appending `.json` to any schema or item URL returns the raw data.
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Salvage Union Starter Set archived
- Reclamation of the Wastes and the Asset Pack mini-adventures (Hive, Thatcher's Mech Base, Relics of a Time Gone By) are now reachable: chassis patterns, systems, modules, abilities, equipment, drones, creatures, titans (monsters and bosses), NPCs with unique statblocks, lances, and roll tables.
- New `titans` schema (replaces `bio-titans`) consolidates monster-class and boss-class mech-scale enemies, including Iron Lady.
- Mobile schema list pages no longer overflow horizontally.