NPCs
Non-player characters and people in Salvage Union
Source
Wastelander
HP
2

Represents the myriad of common denizens of the wastelands.
Improvised Melee Weapon
Turn ActionRangeCloseDamage2HPMelee
Salvaging Tools
NPC
Salvage Union Workshop ManualPage 298
Raider
HP
3
Wastelanders who take what they need by force.
Improvised Firearm
Turn ActionRangeCloseDamage3HPBallisticUnwieldy
NPC
Salvage Union Workshop ManualPage 298
Trooper
HP
5
Combat trained troops deployed in a wide range of roles.
Rifle
Turn ActionRangeMediumDamage5HPBallistic
Portable Comms Unit
NPC
Salvage Union Workshop ManualPage 298
Veteran
HP
9
A well trained and seasoned soldier deployed on difficult operations.
Green Laser Rifle
Turn ActionRangeMediumDamage5HPEnergy
Portable Comms Unit
NPC
Salvage Union Workshop ManualPage 298
Combat Pilot
HP
10
A combat trained Mech Pilot, such as a Union Salvager.
Pistol
Turn ActionRangeCloseDamage3HPBallistic
Portable Comms Unit
NPC
Salvage Union Workshop ManualPage 298
Ace
HP
16
A veteran Mech Pilot, usually with Corpo training.
Sniper Rifle
Turn ActionRangeLongDamage6HPBallistic
Portable Comms Unit
NPC
Salvage Union Workshop ManualPage 298
Chimerium Mutant
HP
5
Bio
1
SVHumans twisted by Chimerium mutation.
Mutated Weapon
Turn ActionRangeCloseDamage4HPMelee
A large spiked, bulbous, or otherwise gnarly appendage.
Random Mutation
Roll on the Chimerium Mutation Table.
NPC
We Were Here First!Page 54
Chimerium Chosen
HP
8
Bio
2
SVThe Chosen of the Mastermind. Fierce Chimerium enhanced warriors.
Bio-Rifle
Turn ActionRangeMediumDamage4HPPinningBio-equipment
Mutated Weapon
Turn ActionRangeCloseDamage6HPMelee
A mutated appendage honed over the years to deal swift death.
Random Mutation
Roll on the Chimerium Mutant Ability Table (p. 59).
NPC
We Were Here First!Page 54
Chimerium Mutant Squad
HP
10
Bio
2
SVMutated Weapons
Turn ActionRangeCloseDamage4HPMeleeMulti-attack2
A mass of mutated appendages.
Random Mutation
Roll on the Chimerium Mutation Table.
NPC
We Were Here First!Page 54
Thatcher Pit Android
HP
2
Forcibly cyber-converted Thatcher workers. They can toil in the bowels of the mining pits for up to 128 hours before needing M.I.L.K.
Mining Tools
Turn ActionRangeCloseDamage2SPMelee
Comms Module
Free ActionRangeLongCommunicator
This Opus Institute-developed array of telecommunications wires and receivers allows communication with anything with the Communicator Trait in Range.
This allows for both voice and text communications via your Mech's HUD. You may also use your Comms Module to send and receive images and data, such as data you gather when using a Scanner. If the Mech does not have a Comms Module or equivalent with the Communicator Trait you cannot talk to your Allies from their Mech whilst out in the field.
NPC
Thatcher's Mech BasePage 1
Super Android Soldier
HP
9
Chosen from the most loyal, ruthless, and daring of Thatcher Steel mercenaries to be cyber-grafted into the perfect defenders of the corpo.
Broad Koch Submachine Gun
Turn ActionRangeMediumDamage5HPBallistic
T2S2 Grenade
Turn ActionRangeMediumDamage4SPExplosive1Uses3
Comms Module
Free ActionRangeLongCommunicator
This Opus Institute-developed array of telecommunications wires and receivers allows communication with anything with the Communicator Trait in Range.
This allows for both voice and text communications via your Mech's HUD. You may also use your Comms Module to send and receive images and data, such as data you gather when using a Scanner. If the Mech does not have a Comms Module or equivalent with the Communicator Trait you cannot talk to your Allies from their Mech whilst out in the field.
IR Night Vision Optics
1 APFree ActionRangeFarOptics
Developed by the old nations in the Great War and later patented by AMS Systems for use in mining operations, this infrared optical device allows you to see in darkness even on a moonless night.
When activated, this specialised, green tinted optical array allows you to see in darkness from your Mech up to Far Range. This effect lasts for 1 hour.
NPC
Thatcher's Mech BasePage 1
Super Android Strikebreaker
Fast
HP
15
Thatcher androids on cybernetic mounts, sent to crack worker skulls to enforce obedience and loyalty.
Hooves and Clubs
Turn ActionRangeCloseDamage4SPMeleeMulti-attack2
Comms Module
Free ActionRangeLongCommunicator
This Opus Institute-developed array of telecommunications wires and receivers allows communication with anything with the Communicator Trait in Range.
This allows for both voice and text communications via your Mech's HUD. You may also use your Comms Module to send and receive images and data, such as data you gather when using a Scanner. If the Mech does not have a Comms Module or equivalent with the Communicator Trait you cannot talk to your Allies from their Mech whilst out in the field.
Reinforced Polycarbonate Shield
ReactionHeavyShield
Typically used in breaching and boarding actions, as well as for riot control, this large shield protects its wearer from harm.
When your Pilot is hit by an attack you may destroy the Reinforced Polycarbonate Shield to take half damage from the attack and suffer none of its effects.
NPC
Thatcher's Mech BasePage 1
Skull Drone
HP
2
Sentient android skulls, grafted with repair tools to maintain the facility.
AMS Micro Laser
Turn ActionRangeCloseDamage1SPEnergy
Hover Locomotion System
Passive
A Hover Locomotion System allows a Mech to move by hovering over terrain, obstacles, and even bodies of water, entirely circumventing them through grav propulsion. DronTek holds the main patent for this, which has helped them secure the market on hover Mechs and drones and protect the relatively small corpo from hostile takeover.
Mechs with this System gain the Hover Trait.
Welding Laser
Hot2
This Mech-mountable welding laser allows you to make a wider range of repairs in the field. An invaluable tool that has become the official symbol of the Engineers' Union.
NPC
Thatcher's Mech BasePage 1
Churchill
Fast
HP
12
Thatcher's war minister, transformed into a faithful mechanical pitbull and tasked with guarding the precious M.I.L.K.
Barbed Bite
Turn ActionRangeCloseDamage5SPMelee
On a successful hit, a System on a target Mech is destroyed.
Puff Smoke
Passive
Fumes smoke from a cigar permanently affixed to its mouth; acts as a Smoke Machine.
NPC
Thatcher's Mech BasePage 1
Dennis
Immobile
HP
15
The giant head of an elderly man has been mounted on the wall, half-flesh, half-android. Both of his eyes are lasers, and his mouth is an autocannon. He overlooks the operations of the grafting chamber, and speaks in a grating metallic voice.
30mm Autocannon
Turn ActionRangeMediumDamage4SPBallisticJamming
Evantis are one of the main manufacturers of heavy duty ballistic weapons, and you can expect to find their designs on their standard mil-tech loadouts.
This automatic ballistic weapon fires high calibre slugs at a target.
Long Barrelled Green Laser
Turn ActionRangeLongDamage4SPEnergyHot1
Salvagers adapted this tech from the original Opus Institute design and used them effectively in the Second Corpo War to take control of the great spires of the Aeon home arco in the Verdant Crescent.
A Green Laser with an extended beam mount and heat sink allowing it to fire over a longer distance, whilst reducing its heat load.
Red Laser
Turn ActionRangeCloseDamage3SPEnergyHot1
Red lasers strike a target with a small, focussed beam of heat.
Their blueprint has been made widely available by the Opus Institute and are commonly used by corpos as much as they are by salvagers and wastelanders.
Omega Strike
Turn Action
May fire all weapons in a single turn.
NPC
Thatcher's Mech BasePage 1
Android Osborne
HP
12
A sycophantic follower of the Iron Lady, even before conversion. He leads operations within the command hub.
Electro-Whip (Melee Armament)
Turn ActionRangeCloseDamage4HPMeleeSilent
NPC
Thatcher's Mech BasePage 1
Hogg
HP
2
Osborne's pet pig, Hogg. This was the fate of an executive who questioned the Iron Lady and was punished for his disobedience.
NPC
Thatcher's Mech BasePage 1
Browning
HP
4
Once the lead of Thatcher Research & Development, his barely-sentient severed head mindlessly parrots birdwatching facts. (Skull Drone with +2 SP.)
AMS Micro Laser
Turn ActionRangeCloseDamage1SPEnergy
Hover Locomotion System
Passive
A Hover Locomotion System allows a Mech to move by hovering over terrain, obstacles, and even bodies of water, entirely circumventing them through grav propulsion. DronTek holds the main patent for this, which has helped them secure the market on hover Mechs and drones and protect the relatively small corpo from hostile takeover.
Mechs with this System gain the Hover Trait.
Welding Laser
Hot2
This Mech-mountable welding laser allows you to make a wider range of repairs in the field. An invaluable tool that has become the official symbol of the Engineers' Union.
NPC
Thatcher's Mech BasePage 2
Saboteur
HP
6
An ideologically-driven guerilla fighter.
Camouflage Fatigues
Improvised Explosive Device
Turn ActionRangeCloseDamage3SPExplosive1Uses2
Oil Bomb
Turn ActionRangeCloseDamage1SPAnti-organicBurn1OverheatUses3
Electrostatic Mine
Turn ActionRangeCloseDamage3SPExplosive1Uses2
On hit, Mech Shutdown for (1) Turn
Hobbler Mine
Turn ActionRangeCloseDamage1SPExplosive1Uses2
On hit, destroy Locomotion System.
Ambusher
Passive
Unless spotted, will always count as rolling a 20 on the Group Initiative Table.
Guerrilla
Passive
After making an attack, may roll on the Retreat Table to flee the combat area.
Explosive Expert
Passive
Takes no Explosive damage from any attack made by themselves or an ally with the Explosive Trait.
NPC
Reclamation of the WastesPage 106