Hunter
Hit
9
PointsGangly and bony legged, these mutated mantis-like creatures hunt in pairs, and often feast on pilots in their cockpits.
Cockpit Strike
Turn ActionRangeCloseDamage1SPMelee
The Hunter launches a precise blow with a spiny limb. A hit tears a Mech's cockpit apart, exposing the Pilot, who can now be targeted by attacks in Close Range. The damage can be fixed by any Ability that can repair a Mech Chassis.
Decapitating Bite
Turn ActionRangeCloseDamage6HPMeleeDeadly
A killing blow that decapitates the victim. Can only target pilots and creatures.
Ambush
Passive
Unless spotted, Hunters always strike first, counting as the party rolling a 1 on the Group Initiative Table.
Cloaking
Passive
Natural camouflage in wilderness areas. Hidden from sight: cannot be detected by anything with the Scanner Trait or targeted by anything with the Targeter Trait.
Leap
Passive
Can move an additional Range Band on their Turn and travel vertically, ignoring any intervening terrain or obstacles.
Hunter's Sight
Passive
Heat vision equivalent to Thermal Optics. Their only method of sight.
Creature
Reclamation of the WastesPage 109
- Hit Points
- 9
Gangly and bony legged, these mutated mantis-like creatures hunt in pairs, and often feast on pilots in their cockpits.
Source: Reclamation of the Wastes, p. 109