Creatures
Creatures and wildlife in Salvage Union
Source
Irradiated Scorpion
HP
4
Mutated beyond their usual size, they have been known to kill entire camps of wasters.
Stinger
Turn ActionRangeCloseDamage2HPMeleePoisonDeadly
Creature
Salvage Union Workshop ManualPage 296
Artl
Burrower
HP
2

Burrowing, ambush predators that liquify their prey for easier digestion.
Acid Spit
Turn ActionRangeMediumDamage2HPBurn2
Corrosive Skin Glands
When hit by a melee attack, the attacker takes 2 HP damage.
Creature
Salvage Union Workshop ManualPage 296
Chimeripede
HP
10

A mutated, radiation scarred amalgamation of flesh.
Barbed Tentacles
Turn ActionRangeCloseDamage3HPMeleePinningPoisonMulti-attack3
Creature
Salvage Union Workshop ManualPage 296
Wasteland Bear
HP
5
Large, hungry, and ferocious, these bears are not just after your picnic basket.
Bear Carnage
Turn ActionRangeCloseDamage4HPMelee
Creature
Salvage Union Workshop ManualPage 297
Molebear
Burrower
HP
12

Terrifying, huge burrowing predators known to rend through metal.
Iron Claw
Turn ActionRangeCloseDamage4SPMelee
Creature
Salvage Union Workshop ManualPage 297
Carrion Bird
Fly
HP
3
Large flying scavengers that feast on flesh and bone.
Talons
Turn ActionRangeCloseDamage3HP
Creature
Salvage Union Workshop ManualPage 297
Iron Leech
HP
10
Bloated, slug-like bio-fauna that feed on dying flesh and metal.
Attach
Turn ActionRangeCloseDamage2SPMelee
On a successful hit, the Iron Leech attaches to a target and deals 1 SP damage to them at the end of their Turn. They can also keep attacking the same target as normal. Any attacks against an Iron Leech whilst its attached will deal half damage (rounded down) to the target they are attached to.
Creature
Reclamation of the WastesPage 107
Scrap Termite
HP
4
Gangly insectoid creatures around the size of a goat. They have bony exoskeletons and razor-sharp mandibles that can chew through metal, which they reconstitute into a thick paste to build their burrows.
Bite
Turn ActionRangeCloseDamage2SPMelee
On a successful hit, a random System on the target Mech or Vehicle is damaged. If the target is Immobile, the System is instead destroyed.
Regurgitate
Turn ActionRangeMedium
The Scrap Termite spits digested matter onto a target in Range. The target gains the Immobile Trait from the concrete-like goo.
Creature
Reclamation of the WastesPage 108
Artl Queen
Burrower
HP
20
Around the size of a boxwheel, with large scything talons emerging from her back and an armoured carapace.
Armoured Carapace
Passive
The Artl Queen counts as having 1x Armour Plating System.
Scythe Swipe
Turn ActionRangeCloseDamage3SPMulti-attack2
Acid Spray
Turn ActionRangeMediumDamage2SPBurn2Explosive1
Corrosive Skin Glands
When hit by a melee attack, the attacker takes 2 HP damage.
Creature
Reclamation of the WastesPage 108
Hunter
HP
9
Gangly and bony legged, these mutated mantis-like creatures hunt in pairs, and often feast on pilots in their cockpits.
Cockpit Strike
Turn ActionRangeCloseDamage1SPMelee
The Hunter launches a precise blow with a spiny limb. A hit tears a Mech's cockpit apart, exposing the Pilot, who can now be targeted by attacks in Close Range. The damage can be fixed by any Ability that can repair a Mech Chassis.
Decapitating Bite
Turn ActionRangeCloseDamage6HPMeleeDeadly
A killing blow that decapitates the victim. Can only target pilots and creatures.
Ambush
Passive
Unless spotted, Hunters always strike first, counting as the party rolling a 1 on the Group Initiative Table.
Cloaking
Passive
Natural camouflage in wilderness areas. Hidden from sight: cannot be detected by anything with the Scanner Trait or targeted by anything with the Targeter Trait.
Leap
Passive
Can move an additional Range Band on their Turn and travel vertically, ignoring any intervening terrain or obstacles.
Hunter's Sight
Passive
Heat vision equivalent to Thermal Optics. Their only method of sight.
Creature
Reclamation of the WastesPage 109
Basement Frogs
HP
2
Territorial, these frogs have grown large and aggressive to defend their home. They use their tongues to trip and tangle their prey so that the rest can descend on them.
Pseudo-teeth
Turn ActionRangeCloseDamage1HPMelee
Make a melee attack against a target within Range.
Tongue Lash
Turn ActionRangeClosePinning
The creature uses its tongue to trip and tangle prey.
Ambush
Passive
Basement Frogs always act first in combat. If someone else has a similar Ability they act simultaneously.
Creature
RainmakerPage 81
Ghost
HP
4
Creatures of nightmares brought to life by biotechnology to rip and tear.
Metal Bars and Ripping Hands
Turn ActionRangeCloseDamage1SP
If this attack hits it damages a random System or Module on the target.
Make a melee attack against a target within Range.
Phased
Passive
Ghosts are permanently phased. They can move through walls and obstacles and are invisible except for a faint blue outline. They can make attacks whilst phased. Thermal Optics will allow a Ghost to be seen in its phased state.
Organic
Passive
Ghosts are biological horrors. They are treated as creatures for the purposes of all Traits and Abilities, for example the Anti-Organic Trait (p.318 SU Core Book).
Creature
RainmakerPage 81
Ghost Haunt
HP
12
A haunt of ghosts that sow terror and mayhem.
Metal Bars and Ripping Hands
Turn ActionRangeCloseDamage2SPMulti-attack2
If this attack hits it destroys a random System or Module on the target.
Make a melee attack against a target within Range.
Phased
Passive
Ghosts are permanently phased. They can move through walls and obstacles and are invisible except for a faint blue outline. They can make attacks whilst phased. Thermal Optics will allow a Ghost to be seen in its phased state.
Organic
Passive
Ghosts are biological horrors. They are treated as creatures for the purposes of all Traits and Abilities, for example the Anti-Organic Trait (p.318 SU Core Book).
Creature
RainmakerPage 81