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Quirks

In addition to the Systems and Modules you have installed in your Mech, you can also give it a unique Quirk that will make it stand out from other Mechs. For example, their comms and sensor array could look like rabbit ears or they might make beeping noises when being operated. Either roll on the Quirks Table below or create one yourself.

Quirks roll table
RollOutcome
20Hydropneumatic suspension system for a smooth ride
19'Falcon Wing' door design
18Unusual cockpit location
17Reactor emits a green glow
16Smells like a wet dog
15Small organic growths
14Exterior fluctuates in colour
13Vibrates frequently and intensely
12Secretly emits radio waves
11Occasionally sparks electricity
10Creaking and stiff joints
9Cockpit has far, far too many buttons
8Drips coolant and oil
7Rudimentary AI personality
6Vestigial parts attached
5Inexplicably always sticky
4Makes a 'pew pew' sound when used
3Incredibly loud, grinding gears
2Fumes smoke
1Flashing RGB lights

Source: Salvage Union Workshop Manual, p. 208