Mech Scrambler
| Roll | Outcome |
|---|---|
| 20 | The target entirely loses control of itself, attacking wildly. It must make an attack with all its Weapons Systems against a random Ally within Range. It cannot move or take any actions until the end of your next turn. |
| 11-19 | The target loses control of itself and cannot tell friend from foe. It must make an attack with a random Weapons System against a random Ally within Range. |
| 6-10 | The target activates a random non-Weapons System. You decide a Tough Choice related to it that the target must resolve. |
| 2-5 | The target activates a random Module. You decide a Tough Choice related to it that the target must resolve. |
| 1 | The target goes haywire, it moves one Range Band in a random direction, falls Prone, and gains the [[Vulnerable]] Trait. |
Source: Salvage Union Workshop Manual, p. 204