Ejection System
| Roll | Outcome |
|---|---|
| 20 | You eject perfectly from the Mech and land in any location up to Far Range of your Mech. |
| 11-19 | You eject safely from the Mech and land unharmed within Long Range of your Mech. |
| 6-10 | You eject, but suffer injury in the process. You land within Medium Range of your Mech and must roll on the Critical Injury Table for your Pilot. |
| 2-5 | The Ejection System fails to trigger and is damaged in the process. |
| 1 | The Ejection System severely malfunctions, harming you inside your cockpit. The Ejection System is destroyed and your Pilot must roll on the Critical Injury Table. |
Source: Salvage Union Workshop Manual, p. 173