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Critical Injury

This table determines what happens to your Pilot when they are reduced to 0 Hit Points or suffer a severe injury during play.

Critical Injury roll table
RollOutcome
20Miraculous Survival: You survive against the odds. You have 1 HP, remain conscious and can act normally.
11-19Unconscious: You are stable at 0 HP, but unconscious and cannot move or take actions until you gain at least 1 HP. You will regain consciousness naturally in 1 hour and get back up with 1 HP.
6-10Minor Injury: You suffer a Minor Injury such as a sprain, burns, or minor concussion. Your Max HP is reduced by 1 until healed in a Tech 3-4 Med Bay. In addition, you are Unconscious. Apply the result of 11-19.
2-5Major Injury: You suffer a Major Injury such as permanent scarring, broken ribs, or internal injuries. Your Max HP is reduced by 2 until healed in a Tech 5-6 Med Bay. In addition, you are Unconscious. Apply the result of 11-19.
1Fatal Injury: Your Pilot suffers a fatal injury and dies.

Source: Salvage Union Workshop Manual, p. 241