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Chimerium Cell

Tech
2
Level
Slots
1
Required
Salvage
1
Value
Turn Action
When you activate this Module your Mech gains 1d20 Energy Points. If this would put your Mech over its Energy Point Maximum, increase your Mech's Heat by the excess amount. Once activated this Module is destroyed. Requires 1 Chimerium to Craft.
Module
We Were Here First! · p.75