Create a Crawler

Once all players have created their Pilot and Mech, the final step is for everyone to create the Union Crawler they share.

Your Union Crawler is a huge and sprawling Mech, effectively a walking settlement. A Tech 1 starting Union Crawler is about the size of a small village whilst the largest Crawlers are the size of cities.

Choose a Crawler Type

Your Crawler type provides a unique Ability that only it can do, as well as a special NPC who resides on the Crawler and confers their own bonuses. You can choose from the following list.

Note down your Crawler statistics

Your Crawler has a set of statistics based on its Tech Level. This includes its Structure Points, Upkeep, and Upgrade cost.

Note these down on your Crawler Sheet.

Choose Weapons Systems

A Union Crawler can mount Weapons Systems in its Armament Bay. To start, these can be any Tech 1 Weapons System of the players' choice. Most crawlers mount one; the Battle crawler can mount two.

Note this down on your Crawler Sheet.

Name the Crawler's NPCs

The Crawler is made of a number of Bays. Each Bay has an NPC assigned to it based on their experience and skill in operating the Bay. You can flesh them out with a Name, Background, Keepsake, and Motto. Each has 4 HP.

Give your Crawler a Name and Number

Provide your Union Crawler with a unique name and tag. For example, Crawler #132 is also known as 'Tin Lizzy'. Note these down on your Crawler Sheet.

Source: Salvage Union Workshop Manual, p. 212