Tech
6
Level
Active Meld Nanite
An Active Meld Nanite is worth the equivalent of Tech 6 Scrap. In addition, it can be used to repair or craft any Mech Chassis, System, or Module as though it was Tech 6. The Active Meld Nanite takes up 1 Cargo Slot and must be transported in a specialised container that reduces its temperature to a point it becomes inert. Active Meld Nanites are typically transported using cryogenic containers.
If no such safety measures are taken, Roll the Die for each hour the Active Meld Nanite is carried. On the roll of a 1, something goes wrong. Present the players with a Tough Choice involving the Active Meld Nanite. It might spawn into a Meld Nanoid, take control of a Mech temporarily, destroy a System or Module, or have some other anomalous effect. If Active Meld Nanites are stored in a Union Crawler without safety measures make this roll once per week or Downtime cycle.
Equipment
Reclamation of the WastesPage 112
Tech Level
6

An Active Meld Nanite is worth the equivalent of Tech 6 Scrap. In addition, it can be used to repair or craft any Mech Chassis, System, or Module as though it was Tech 6. The Active Meld Nanite takes up 1 Cargo Slot and must be transported in a specialised container that reduces its temperature to a point it becomes inert. Active Meld Nanites are typically transported using cryogenic containers.

If no such safety measures are taken, Roll the Die for each hour the Active Meld Nanite is carried. On the roll of a 1, something goes wrong. Present the players with a Tough Choice involving the Active Meld Nanite. It might spawn into a Meld Nanoid, take control of a Mech temporarily, destroy a System or Module, or have some other anomalous effect. If Active Meld Nanites are stored in a Union Crawler without safety measures make this roll once per week or Downtime cycle.

Source: Reclamation of the Wastes, p. 112