ChassisMirrorball

"Junker"

Tech
2
Level
Structure
16
Points
Energy
14
Points
Salvage
8
Value
System
12
Slots
Module
3
Slots
Cargo
6
Capacity
Heat
8
Capacity
Mirrorball illustration
The 'V6.10.3' Mirror Ball was developed by Aeon as a mobile shield Mech designed to protect machinery and workers within inhospitable locations. During the 'Great Exodus' Mirrorball units were used effectively as a rearguard against corpo harriers by the first salvagers who fled their home arcos to forge a destiny of their own. Its nickname derives from the sparkling ball of energy that surrounds and protects it when it is operational.
Chassis Ability
Integrated Advanced Shield Dome
X EPTurn Action // Shield
The Mirror Ball can project a glowing, protective energy field around its Chassis.
When activated, you project a Shield Dome around your Mech. Choose any amount of Energy Points when you activate this Ability. The Shield Dome has a number of Structure Points equal to 3× the Energy Points you spend on this Ability. You may only have one Shield Dome active at a time. You may deactivate the Shield Dome as a Free Action.
When you or any allied target within Close Range of your Mech is dealt damage, the damage is instead dealt to the Shield Dome.
If the attack deals 0 damage to the target then they also suffer no additional effect from the hit. Any excess damage that penetrates the shield is dealt to the target instead.
Junker
A high-utility build that aids wastelanders in the arduous rigours of day to day life, repairing their settlements and protecting them from raiders and acid storms alike.
Pattern
Salvage Union Workshop Manual · p.123