Tech
3
LevelGatecrasher
Structure
32
PointsEnergy
11
PointsSalvage
9
ValueSystem
19
SlotsModule
3
SlotsCargo
6
CapacityHeat
15
CapacityA TDA Mech designed with the singular purpose of breaching fortifications. They were produced en masse and used extensively in the TDA revolutionary war to breach corporate arcos. Gatecrasher Mechs are dangerous to Pilots due to the heat build up of the siege ram, leading their pilots to be nicknamed 'Moths' for their short lifespans and tendency to burn up in flame. These pilots were considered heroes by the TDA who commemorated them in their monuments.
Siege Ram
X EPTurn ActionRangeCloseHeat spike
When activated the Gatecrasher makes an attack against a target in Range with the Siege Ram. If this attack hits it deals an amount of damage equal to 2x the Heat you spent when activating this ability. This attack automatically hits structures, doors, turrets, and anything with the Immobile trait, as though rolling an 11-19 result.
Patterns
TL
3
“Moth”
ChassisGatecrasher
SP
32
EP
11
SV
50
TL1Heat
15
CapTL
3
“Grond”
ChassisGatecrasher
SP
32
EP
11
SV
52
TL1Heat
15
CapTL
3
“APC”
ChassisGatecrasher
SP
32
EP
11
SV
53
TL1Heat
15
CapChassis
Salvage Union Starter Set (PC)Page 42
- Structure Points
- 32
- Energy Points
- 11
- Heat Capacity
- 15
- System Slots
- 19
- Module Slots
- 3
- Cargo Capacity
- 6
- Salvage Value
- 9
- Tech Level
- 3
A TDA Mech designed with the singular purpose of breaching fortifications. They were produced en masse and used extensively in the TDA revolutionary war to breach corporate arcos. Gatecrasher Mechs are dangerous to Pilots due to the heat build up of the siege ram, leading their pilots to be nicknamed 'Moths' for their short lifespans and tendency to burn up in flame. These pilots were considered heroes by the TDA who commemorated them in their monuments.
Source: Salvage Union Starter Set, p. 42