Teleportation Pod
Tech
6
LevelTeleportation Pod
2 EPReactionEscape
Slots
3
RequiredSalvage
3
ValueThis teleportation pod deconstructs your atoms and reconstructs them in the safety of a Teleportation Bay. There has been some philosophical debate among the Unions as to whether or not this device technically kills the Pilot and creates a clone of them. As yet, we are unable to reach a definitive conclusion as to the veracity of this theory.
ROLL THE DIE:
| Roll | Result |
|---|---|
20 | You teleport perfectly to your destination. In addition, you may bring an additional creature within Close Range with you as you teleport. |
11-19 | You teleport safely to your destination. |
6-10 | You teleport to your destination, but suffer a teleportation mishap. Roll on the Critical Injury Table. |
2-5 | The teleporter fails to trigger. You may try again on your next turn. |
1 | The teleporter malfunctions. You instead teleport to a random Teleportation Bay somewhere on the Campaign Map you are currently in. |
System
Salvage Union Workshop ManualPage 187