Teleportation Pod

Tech
6
Level
Teleportation Pod
2 EPReactionEscape
Slots
3
Required
Salvage
3
Value
This teleportation pod deconstructs your atoms and reconstructs them in the safety of a Teleportation Bay. There has been some philosophical debate among the Unions as to whether or not this device technically kills the Pilot and creates a clone of them. As yet, we are unable to reach a definitive conclusion as to the veracity of this theory.
ROLL THE DIE:
Teleportation Pod
RollResult

20

You teleport perfectly to your destination. In addition, you may bring an additional creature within Close Range with you as you teleport.

11-19

You teleport safely to your destination.

6-10

You teleport to your destination, but suffer a teleportation mishap. Roll on the Critical Injury Table.

2-5

The teleporter fails to trigger. You may try again on your next turn.

1

The teleporter malfunctions. You instead teleport to a random Teleportation Bay somewhere on the Campaign Map you are currently in.
System
Salvage Union Workshop ManualPage 187