Grappling Harpoon
Tech
2
LevelGrappling Harpoon
Slots
3
RequiredSalvage
2
ValueThis System launches a grappling spike attached to a high tensile wire. Fired into a rock or structure and it can be used to help the Mech cross rough terrain. Fired at a Mech, it can be used to pin the Mech down or even pulled towards the attacker. Raiders love using these to pin down targets enabling their mates to strip them apart.
Pin
2 APTurn ActionRangeMediumPinning
When activated, choose a target in Range. You deal 1 SP damage to the target and it cannot move beyond Medium Range of your Mech whilst the grappling harpoon is attached. You can detach the grappling harpoon as a Free Action. The target may attempt to remove the harpoon as a Turn Action on their turn, if they have some means to do so.
Swing
2 APTurn ActionRangeMedium
When activated, you may swing or rappel up, down, or over any terrain or obstacle within Range such as a tall building, ravine, or stretch of Irradiated river as long as you have something sturdy to attach the grappling hook to.
System
Salvage Union Workshop ManualPage 169