Reactor Overload

Reactor Overload
ROLL THE DIE:
Reactor Overload
RollResult

20

Reactor Overdrive: Your Mech’s reactor goes into overdrive. Your Mech can take any additional action this turn or Push their next roll within 10 minutes for free.

11-19

Reactor Overheat: Your Mech’s reactor has overheated. Your Mech shuts down and gains the Vulnerable Trait. Your Mech will re-activate at the end of your next turn. In addition, your Mech takes an amount of SP damage equal to your current Heat.

6-10

Module Overload: One of your Mech’s Modules chosen at random or by the Mediator is destroyed.

2-5

System Overload: One of your Mech’s Systems chosen at random or by the Mediator is destroyed.

1

Reactor Overload: Your Mech’s reactor goes into full meltdown and explodes. Your Mech, as well as any mounted Systems, Modules, and all Cargo, is destroyed in the explosion. Everything in Close Range of your Mech takes SP damage equal to your Mech’s Maximum Heat Capacity. They may take any Turn Action or Reaction in response to try to avoid this. Your Pilot dies unless they have a means to escape. The area your Mech was in becomes Irradiated
Roll Table
Salvage Union Workshop ManualPage 235