Group Initiative
Group Initiative
When the group finds themselves in a combat or similar tense situation, the Mediator can decide which group in the action scene acts first. If in doubt, one of the Pilots in the group can roll the die. This roll can be Pushed as normal. The Pilot can be chosen by the Mediator, or is whoever in the group initiated the altercation. Then check the table below to see who acts first and also determine the Group Initiative Order.
ROLL THE DIE:
| Roll | Result |
|---|---|
20 | You Shot First: Two Pilots chosen by the players act first. Play then passes to the NPC group and one NPC chosen by the Mediator acts next. |
11-19 | Quickdraw: One Pilot chosen by the players acts first. Play then passes to the NPC group and one NPC chosen by the Mediator acts. |
6-10 | Wait and See: One NPC chosen by the players acts first. Play then passes to the player group and one Pilot chosen by the players acts. |
2-5 | Fumble: One NPC chosen by the Mediator acts first. Play then passes to the player group and one Pilot chosen by the players acts. |
1 | Ambush: Two NPCs chosen by the Mediator act first. Play then passes to the player group and one Pilot is chosen by the players to act next. |
Roll Table
Salvage Union Workshop ManualPage 330