Glanded Stims
Glanded Stims
ROLL THE DIE:
| Roll | Result |
|---|---|
20 | For the next 10 minutes you can take up to three actions on your turn or Push an action for free. |
11-19 | For the next 10 minutes you can take up to two actions on your turn or Push an action for free. |
6-10 | You can act twice this turn or Push an action for free. |
2-5 | Everything slows to a crawl. For the next 10 minutes you must choose between moving or taking an action on your turn. You also cannot Push rolls. |
1 | You overdose on stims, your HP is reduced to 0 and you must roll on the Critical Injury Table. |
Roll Table
Salvage Union Workshop ManualPage 60