Glanded Stims

Glanded Stims
ROLL THE DIE:
Glanded Stims
RollResult

20

For the next 10 minutes you can take up to three actions on your turn or Push an action for free.

11-19

For the next 10 minutes you can take up to two actions on your turn or Push an action for free.

6-10

You can act twice this turn or Push an action for free.

2-5

Everything slows to a crawl. For the next 10 minutes you must choose between moving or taking an action on your turn. You also cannot Push rolls.

1

You overdose on stims, your HP is reduced to 0 and you must roll on the Critical Injury Table.
Roll Table
Salvage Union Workshop ManualPage 60