Ejector Pod

Ejector Pod
ROLL THE DIE:
Ejector Pod
RollResult

20

The pod ejects perfectly and lands in any location within Far Range of your Mech.

11-19

The pod ejects safely and lands within Long Range of your Mech.

6-10

The pod ejects and lands within Medium Range of the Mech. The ride is bumpy and your Pilot suffers a Minor Injury.

2-5

The Ejector Pod fails to trigger. You may not attempt to use it again until your next turn.

1

The Ejector Pod fails to trigger and is damaged in the process, it cannot be used until repaired to the Intact Condition.
Roll Table
Salvage Union Workshop ManualPage 182