Ejector Pod
Ejector Pod
ROLL THE DIE:
| Roll | Result |
|---|---|
20 | The pod ejects perfectly and lands in any location within Far Range of your Mech. |
11-19 | The pod ejects safely and lands within Long Range of your Mech. |
6-10 | The pod ejects and lands within Medium Range of the Mech. The ride is bumpy and your Pilot suffers a Minor Injury. |
2-5 | The Ejector Pod fails to trigger. You may not attempt to use it again until your next turn. |
1 | The Ejector Pod fails to trigger and is damaged in the process, it cannot be used until repaired to the Intact Condition. |
Roll Table
Salvage Union Workshop ManualPage 182