Critical Damage

Critical Damage
Roll on this table when your Mech reaches 0 Structure Points. In addition, you can roll on this table to see what happens if a Mech suffers significant critical damage within a narrative situation in game.
ROLL THE DIE:
Critical Damage
RollResult

20

Miraculous Survival: Your Mech is somehow Intact. It has 1 SP and is still fully operational. Your Pilot is unharmed.

11-19

Core Damage: Your Mech Chassis is damaged and inoperable until repaired. All mounted Systems and Modules remain Intact. Your Pilot is reduced to 0 HP unless they have some means to escape the Mech.

6-10

Module Destruction: A Module mounted on your Mech is destroyed. This is chosen by the Mediator or at random. Your Mech Chassis is damaged and inoperable until repaired. Your Pilot is unharmed.

2-5

System Destruction: A System mounted on your Mech is destroyed. This is chosen by the Mediator or at random. Your Mech Chassis is damaged and inoperable until repaired. Your Pilot is unharmed.

1

Catastrophic Damage: The Mech, as well as any mounted Systems and Modules as well as all Cargo, is destroyed. Your Pilot dies unless they have a means to escape the Mech.
Roll Table
Salvage Union Workshop ManualPage 338