Factions
BOLZA Logistics Corps
The logistical arm of the BOLZA operation, responsible for resupply and recovery. They are not combat trained and are less indoctrinated into BOLZA ideals. Led by the foreman of the crew, 'Weaver'.
Goals
Get the job done and get back home to their families. Some are looking for a payday and might look to do some skimming. Most know this is a bad idea.
Assets
All the transport, repair, and support mechs in the BOLZA force. They also control access to the Chimerium storage facility at the BOLZA Camp.
Weaknesses
Not being as loyal to the corpo, they can be bought - provided they will be safe. That said, it is a big ask. Better the devil you know.
Formation
TL
3
“Bastion”
ChassisAtlas
SP
30
EP
10
SV
79
TL1Heat
14
CapTL
2
“Auger”
Legal Starting PatternChassisJackhammer
SP
18
EP
7
SV
35
TL1Heat
13
CapTL
2
“Maggie”
ChassisMagpie
SP
15
EP
12
SV
41
TL1Heat
10
CapTL
2
“Reclaimer”
ChassisMirrorball
SP
16
EP
14
SV
40
TL1Heat
8
CapFaction
We Were Here First!Page 14
SAKURA 78TH LANCE MSD
A high-tech lance operating in Gehenna with detailed information about the area and its inhabitants. Fed with information from a Stefanus data auction, they know about the Red Mesa Facility and BOLZA Encampments in the area.
Goals
Gain Chimerium samples to engineer a cure to Chimerium Mutation they can leverage. Prevent BOLZA Chimerium Energy ambitions by assassinating Exec Petro. Commit industrial sabotage on Red Mesa and BOLZA operations to slow down their research ambitions.
Assets
A high tech lance as well as detailed information on Gehenna and its inhabitants.
Weaknesses
Isolated and small in number. If BOLZA were to find out about their plans and location, they would very quickly find themselves removed from the equation.
Formation
TL
5
“Sakura”
ChassisEidolon
SP
21
EP
15
SV
120
TL1Heat
12
CapTL
3
“Sakura”
ChassisSolo
SP
16
EP
13
SV
58
TL1Heat
10
CapTL
3
“Stefanus”
ChassisMantis
SP
15
EP
17
SV
78
TL1Heat
7
CapTL
4
“Terminator”
Legal Starting PatternChassisConsul
SP
15
EP
16
SV
60
TL1Heat
12
CapFaction
We Were Here First!Page 15
Wagon Wasters
A large nomadic band of wasters who have assembled thanks to rumours of rare riches in the hills and canyons of Gehenna. Led by 'Sal', a hardened waster and leader by necessity, not choice.
Goals
Salvage as much Chimerium as possible and sell it for more basic goods to keep their band alive.
Assets
They are many in number and more arrive each day. They will work with anyone, though they are more suspicious of corpos than most. Often underestimated, they still put the weapons they do have to good use.
Weaknesses
Poorly equipped, they are a ragtag bunch. Being nomadic, they have brought their families, their children, and the sick and old. Many are weak and need support, so do not pose much of a threat militarily.
Formation
TL
1
“Shepherd”
Legal Starting PatternChassisThresher
SP
15
EP
6
SV
20
TL1Heat
10
CapTL
1
“Crusher”
ChassisMule
SP
12
EP
4
SV
28
TL1Heat
6
CapTL
1
“Settler”
Legal Starting PatternChassisSpectrum
SP
17
EP
11
SV
20
TL1Heat
3
CapTL
1
“Leaky”
Legal Starting PatternChassisScrapper
SP
9
EP
9
SV
20
TL1Heat
8
CapFaction
We Were Here First!Page 21
BOLZA Corp 1st Lance
Led by 1st Lance Leader 'Messiah', (Ace), these are the finest BOLZA has to offer and they know it. Deployed when losing is not an option. Indoctrinated into the BOLZA ideals, they follow orders to the letter and they will not quit.
Goals
Their objective is to secure Chimerium Meteor sites for salvage and destroy all opposition.
Assets
The best equipment, intel, and training that BOLZA has to offer.
Weaknesses
Arrogant and overconfident as they have never lost. Easily baited.
Formation
TL
3
“Alpha”
ChassisImpaler
SP
26
EP
7
SV
77
TL1Heat
15
CapTL
3
“Gladiator”
ChassisBrawler
SP
25
EP
10
SV
68
TL1Heat
14
CapTL
2
“Contour”
ChassisHussar
SP
12
EP
10
SV
51
TL1Heat
12
CapTL
4
“Aeon”
ChassisAegis
SP
24
EP
16
SV
119
TL1Heat
14
CapFaction
We Were Here First!Page 12
BOLZA Corp 2nd Lance
Overlooked for the coveted 1st Lance position, 2nd Lance Leader 'Anton' (Ace) is furious they were not chosen.
Goals
Beat 1st Lance by securing more Chimerid Meteors. Will do anything to achieve this even if it is not by the book.
Assets
They are still well equipped with BOLZA support. They have lighter load outs which makes them more responsive and flexible.
Weaknesses
Hyper focused so they might miss the bigger picture. Could be manipulated as a result.
Formation
TL
3
“Delta”
Legal Starting PatternChassisImpaler
SP
26
EP
7
SV
57
TL1Heat
15
CapTL
3
“Stitcher”
ChassisPhoton
SP
20
EP
10
SV
76
TL1Heat
12
CapTL
2
“Longsaddle”
Legal Starting PatternChassisGopher
SP
14
EP
10
SV
39
TL1Heat
8
CapTL
3
“Rifleman”
Legal Starting PatternChassisBrawler
SP
25
EP
10
SV
49
TL1Heat
14
CapFaction
We Were Here First!Page 13
Trash Locusts
A fanatical band of scrappers turned raiders, led by their newly appointed leader, Julius the Immortal (Combat Pilot). Will go to any lengths to secure rare salvage. Like locusts, they strip areas bare of salvage and move on to the next.
Goals
The Chimerid Meteor swarms are a golden prize for their new leader Julius, who is looking to make a name for himself. They will be looking to smash and grab as much as they can and get to a new area before they suffer too much heat.
Assets
There are a lot of them and they are not afraid of a fight. Their tactics are ruthless and unorthodox.
Weaknesses
Their Mechs are low-tech and scrappy, and they insist on using cumbersome box wheels. They have a loose chain of command held together by fear, and are prone to infighting.
Formation
TL
3
“Throne”
ChassisAtlas
SP
30
EP
10
SV
81
TL1Heat
14
CapTL
1
“Buzzard”
Legal Starting PatternChassisMazona
SP
5
EP
10
SV
16
TL1Heat
6
CapTL
1
“Buzzard”
Legal Starting PatternChassisMazona
SP
5
EP
10
SV
16
TL1Heat
6
CapTL
1
Fighting Box Wheel
Personnel capacity6Wheeled
SP
2
SV
2
TL
1
Fighting Box Wheel
Personnel capacity6Wheeled
SP
2
SV
2
TL
1
Fighting Box Wheel
Personnel capacity6Wheeled
SP
2
SV
2
TL
1
Fighting Box Wheel
Personnel capacity6Wheeled
SP
2
SV
2
Faction
We Were Here First!Page 16
Chimerium Cult
A pseudo-religious organisation which worships meteors as living embodiments of ancient gods. Cult members view the Chimerium as a holy substance that allows them to commune with these entities.
Goals
Harvest Chimerium and use it to craft Bio-Chassis to aid the highest of their ranks, known as 'The Family', on the path to ascension. Current family members, the de facto leaders of the cult, are Father Chatterer, Lady Seed, and The Anointed One.
Assets
Wide variety of bio-enhanced Mechs. Significant numbers of faithful that can grow through proselytising to other wastelanders.
Weaknesses
Their fanatical devotion can lead to witch hunts within the cult. Their Mechs are in ropey condition from over modification and a lack of dedicated engineers. Lack dedicated Bio-Chassis.
Formation
TL
1
“Mutant”
ChassisThresher
SP
15
EP
6
SV
22
TL1Heat
10
CapTL
1
“Mutant”
ChassisThresher
SP
15
EP
6
SV
22
TL1Heat
10
CapTL
3
“Experimental Bio”
ChassisImpaler
SP
26
EP
7
SV
67
TL1Heat
15
CapTL
1
“Acid Spitter”
ChassisMule
SP
12
EP
4
SV
39
TL1Heat
6
CapFaction
We Were Here First!Page 17
Red Mesa Mutants
The former workers and subjects who lived and worked in the Red Mesa Facility. Mutated over the decades by Chimerium and the machinations of The Mastermind, a Cortex Bio-Titan. Require Chimerium to survive.
Goals
They follow the will of The Mastermind, who desires living subjects to continue its Chimerium experiments. The Mastermind is inventive in getting such subjects, either through promises of power or, failing that, force. They further wish to collect as much Chimerium as possible for The Mastermind. In return, he provides them with protection and a ration of Chimerium which they need to survive.
Assets
They know how to utilise Chimerium to create Bio-Tech. Their lances contain numerous Bio-Chassis and mutated warriors.
Weaknesses
Many of the Chimerium Mutants quietly resent The Mastermind and there are whispers of uprising and rebellion. Their reliance on Chimerium for survival means the Chimerium Mutants cannot stray too far from the plateau lest they run out of their supply.
Formation
TL
1
“Mutant”
ChassisThresher
SP
15
EP
6
SV
22
TL1Heat
10
CapTL
B
“Harvester”
ChassisScuttler
SP
14
EP
10
SV
72
TL1Heat
13
CapTL
B
“Screecher”
ChassisStormterror
SP
30
EP
12
SV
84
TL1Heat
14
CapFaction
We Were Here First!Page 18
Crawler #693 Salvagers
A Union Crawler dispatched to the area. Led by Union Rep 'Silver'. Friendly, but competitive. Union regulations dictate that the first who get to a salvage site have the claim.
Goals
Looking to claim as much salvage as possible, they are happy to work and coordinate with other Salvagers and Wasters. Silver has a history with BOLZA: they screwed him out of a salvage job and left his entire team for dead. He has a hateful desire to enact his revenge against them.
Assets
Crawler #693 is a fully equipped Tech 3 Exploratory Union Crawler.
Weaknesses
Their hatred towards BOLZA means they will fight them even when outgunned. This will bring more heat down on those that work with them.
Formation
TL
1
“Scrap Flinger”
Legal Starting PatternChassisMazona
SP
5
EP
10
SV
20
TL1Heat
6
CapTL
2
“Thatcher”
ChassisJackhammer
SP
18
EP
7
SV
43
TL1Heat
13
CapTL
2
“Maggie”
ChassisMagpie
SP
15
EP
12
SV
41
TL1Heat
10
CapTL
2
“Longsaddle”
Legal Starting PatternChassisGopher
SP
14
EP
10
SV
39
TL1Heat
8
CapFaction
We Were Here First!Page 19
Wolf Z' Traders
An opportunistic band of traders who ply wares between waster and corpo settlements. Led by a savvy smuggler by the name of 'Gen' and her second in command, 'Buck', who wants to hunt big Bio-Titan game.
Goals
Capture a Bio-Titan or Chimerium Beast alive to sell to the highest bidder. Salvage as much Chimerium as possible and hoard it to sell later at inflated prices.
Assets
Well armed, including with Black Market Tech. This includes a Corrupted Neuralink Module which 'Gen' is not afraid to use to gain intel. They are well informed on the local landscape due to their trade networks and have no qualms about working with corpos.
Weaknesses
Though well armed, they will shy from a fight. They prefer negotiating, interrogating, or (if force is needed) hiring muscle. They're here to make bank, not get killed, or worse - lose their assets.
Formation
TL
2
“Osiris”
ChassisForge
SP
16
EP
13
SV
55
TL1Heat
10
CapTL
3
“Smuggler”
ChassisSolo
SP
16
EP
13
SV
48
TL1Heat
10
CapTL
3
“Scrounger”
Legal Starting PatternChassisLittle Sestra
SP
15
EP
8
SV
47
TL1Heat
10
CapTL
4
“Escort”
ChassisAegis
SP
24
EP
16
SV
108
TL1Heat
14
CapFaction
We Were Here First!Page 20