Electrophorus
Electrophorus
Structure
96
Points
A vast, eel-like Bio-Titan able to harness bioelectric energy. Rumoured to dwell at the deepest point of the world's oceans within the Amara Trench in the Oceanic Rim.
Electrified Spines
Turn ActionRangeCloseDamage8SPMeleeIon
Electrophorus gouges a target with its spines.
Static Field
Passive
Anything that starts its turn or enters within Close Range of the Electrophorus will take 5 SP damage.
Hover
Passive
Electrophorus is able to use its bioelectric energy to hover over obstacles, creatures, Mechs, and terrain as a Free Action.
Bio-Electric Arc
Turn ActionRangeMediumEnergy
Electrophorus fires an arc of bioelectricity. Choose up to three targets in Medium Range and make a single attack roll. On a successful hit the first target takes 10 SP damage, the second target takes 5 SP damage, and the third target takes 3 SP damage.
Bio-Electric Shield
ReactionShield
As a Reaction may when hit by an attack, Electrophorus may trigger its Bio-Electric Shield to deflect the blow.
Titanic Actions
Electrophorus can take three Titanic Actions, choosing from the options below. Only one Titanic Action may be chosen at a time and only at the end of another Pilot's or NPC's turn. Electrophorus regains spent Titanic Actions at the start of their turn.
-Electrophorus moves one Range Band.
-Electrophorus makes a Electrified Spines Attack.
-Electrophorus makes a Bio-Electric Arc Attack (Uses 2 Titanic Actions).
Bio-Titan
Salvage Union Workshop ManualPage 284