Shield
2 APReactionRangeCloseShield
When you or a target in Close Range is hit by an attack with the Ballistic, Missile, or Melee Trait, you may activate the Matter Phase Shield to prevent the hit.
ROLL THE DIE:
Shield
RollResult

20

The attack deals no damage. If the weapon that made the attack had the Melee Trait, it is destroyed. You may activate your Matter Phase Shield as a Reaction without spending EP for the next 10 minutes.

11-19

The attack misses and deals no damage. If the weapon that made the attack had the Melee Trait, it is destroyed.

6-10

The attack hits and deals half damage. If the weapon that made the attack had the Melee Trait, it is destroyed.

2-5

The shield fails and the attack hits as normal.

1

The attack hits as normal and the shield temporarily breaks down. It cannot be used for 10 minutes.
Action Type
Reaction
Range
Close

When you or a target in Close Range is hit by an attack with the Ballistic, Missile, or [[Melee]] Trait, you may activate the Matter Phase Shield to prevent the hit.

Traits: shield