System and Software Hacker

Hacking tree
2
System and Software Hacker
2 APTurn ActionRangeMediumHacking
Attempt to destroy Systems and Modules on target Mech.
You attempt to hack into a System or Module in order to disable, damage, or destroy it in some way. Choose a target System or Module in Range.
ROLL THE DIE:
System and Software Hacker
RollResult

20

The System or Module is destroyed.

11-19

The System or Module is damaged.

6-10

The System or Module is inoperable and cannot be used until the end of the next turn.

2-5

The hacking attempt fails.

1

The hacking attempt fails and the target cannot be targeted by any Abilities with the Hacking Trait for the next 10 minutes.
Ability
Salvage Union Workshop ManualPage 34