Silver Tongue
Sleuth tree
1
Silver Tongue
1 APTurn Action
Glean what motivates an NPC and use it to convince them to do as you wish.
When you are in conversation with someone, you may appeal to something that motivates them in order to convince them to do something you want. The Mediator will decide what motivates them from one of the following options and secretly note it down.
- Goodness:
•They are motivated by an intrinsic desire to do good and treat others with kindness.
- Wealth:
•They are motivated by increasing their wealth in some manner.
- Fear:
•They are motivated by fear of what might happen to them.
- Power:
•They are motivated by what power and influence they can attain in a situation.
- Obligation:
•They are motivated by social obligation, whether to family, community, or to an authority figure.
You must choose what you want from them, decide what you are appealing to and describe what you say in the conversation. If you choose the correct approach they will do what you've asked. Though you must do anything you've promised in the exchange.
If you choose incorrectly, they won't do what you want. This may have additional consequences as decided by the Mediator depending on the context of the situation.
For 1 AP, the Mediator must offer you a narrative clue during the conversation that eliminates one of the incorrect choices. This can be something like, "You overheard this person saying she wasn't afraid of the local raiders, even if they were dangerous."
Ability
Salvage Union Workshop ManualPage 48