Tech
4
Level
Tesla Coils
Slots
5
Required
Salvage
3
Value
Developed by Aeon as a means to charge their patented shielding technology whilst in the field. Tesla Coils fire an arc of super-charged electricity which can be used in offensive, defensive, and support roles.
Tesla Arc
2 APTurn ActionRangeMedium
You may choose up to three different targets in Range. Roll to hit once as normal. On a successful hit, the first target takes 4 SP damage, the second target takes 3 SP damage, and the third target takes 2 SP damage.
Tesla Charge
3 APTurn ActionRangeClose
You may restore up to 2 EP to a target Mech in Range.
Tesla Shield
2 APTurn ActionRangeCloseShield
You create an electrical field around your Mech for 10 minutes. Everything within Close Range of you, including Allies, takes 3 SP damage as you activate this Ability. If anything ends its turn in Close Range of you it takes 3 SP damage.
System
Salvage Union Workshop ManualPage 181
Salvage Value
3
Slots Required
5
Tech Level
4

Source: Salvage Union Workshop Manual, p. 181