Matter Phase Shield
Tech
6
LevelMatter Phase Shield
Slots
4
RequiredSalvage
4
ValueDeveloped by Sakura Futures at the peak of their technological prowess before the Wasteland Reclamation, a Matter Phase Shield disintegrates anything that attempts to pass through it by stripping it apart at a molecular level.
Disintegrate
X APTurn ActionRangeCloseShield
You extend the Matter Phase Shield outward from you.
Everything within Close Range of you except for your own Mech and Pilot takes an amount of SP damage equal to 3× the EP you spend on this Ability.
Shield
2 APReactionRangeCloseShield
When you or a target in Close Range is hit by an attack with the Ballistic, Missile, or Melee Trait, you may activate the Matter Phase Shield to prevent the hit.
ROLL THE DIE:
| Roll | Result |
|---|---|
20 | The attack deals no damage. If the weapon that made the attack had the Melee Trait, it is destroyed. You may activate your Matter Phase Shield as a Reaction without spending EP for the next 10 minutes. |
11-19 | The attack misses and deals no damage. If the weapon that made the attack had the Melee Trait, it is destroyed. |
6-10 | The attack hits and deals half damage. If the weapon that made the attack had the Melee Trait, it is destroyed. |
2-5 | The shield fails and the attack hits as normal. |
1 | The attack hits as normal and the shield temporarily breaks down. It cannot be used for 10 minutes. |
System
Salvage Union Workshop ManualPage 186