Ejection System
Tech
3
LevelEjection System
ReactionEscape
Slots
2
RequiredSalvage
2
ValueAn Ejection System propels a Pilot from their Mech's cockpit to a safe distance, where they land with the aid of a parachute. This allows you to escape your Mech in the event it suffers critical damage, is destroyed, or you find yourself in a tight spot.
Roll on the table below to determine the result.
ROLL THE DIE:
| Roll | Result |
|---|---|
20 | You eject perfectly from the Mech and land in any location up to Far Range of your Mech. |
11-19 | You eject safely from the Mech and land unharmed within Long Range of your Mech. |
6-10 | You eject, but suffer injury in the process. You land within Medium Range of your Mech and must roll on the Critical Injury Table for your Pilot. |
2-5 | The Ejection System fails to trigger and is damaged in the process. |
1 | The Ejection System severely malfunctions, harming you inside your cockpit. The Ejection System is destroyed and your Pilot must roll on the Critical Injury Table. |
System
Salvage Union Workshop ManualPage 173