Morale

Morale
These rules cover whether or not NPCs in the game choose to retreat. The Pilots never roll Morale, and it is always the player’s choice whether their Pilots retreat or not. NPCs include both those the Pilots are actively fighting as well as any allied NPCs they may have with them. • When an NPC Mech is reduced to 50% or less of its Structure Points, make a Morale check to determine if it stays in the fight. • When a Creature is reduced to 50% or less of its Hit Points, make a Morale check to determine if it stays in the fight. You can also apply this to an entire group rather than individual creatures or Mechs. • When a group of NPCs suffers 50% or more overall deaths or the destruction of 50% or more Mechs, make a Morale check to determine if the entire group stays in the fight.
ROLL THE DIE:
Morale
RollResult

20

Fight to the Death: The NPCs see this one through to the end. They hunker down and will not retreat from this fight under any circumstance.

11-19

Keep Fighting: The NPCs continue to fight this one out for now.

6-10

Fighting Retreat: The NPCs retreat, but do so whilst continuing to fight. They will fight for one more round and then retreat.

2-5

Retreat: The NPCs flee the fight as quickly and safely as possible.

1

Surrender: The NPCs surrender to whoever is attacking them. If there is nobody to surrender to, they will recklessly flee.
Roll Table
Salvage Union Workshop ManualPage 167