Harvesting Chimerium
Harvesting Chimerium
Harvesting from Bio-Salvage spots: When harvesting Chimerium from an area marked as a Bio-Salvage spot, standard Area Salvaging rules apply. For each Bio-Salvage harvested, a d20 is rolled. A roll of 20 means that Bio-Salvage counts as 1 Chimerium.
Cargo Slot: 1 Chimerium occupies 1 Cargo Slot.
Trading: Chimerium can be traded as Tech 6 Scrap on the Union Crawler. Some factions may offer double this value or more.
Harvesting from a Chimerid Meteor (Actions): Harvesting Chimerium from a Chimerid Meteor requires a Mech to spend a Short Action and a Pilot to spend a Long Action.
Harvesting from a Chimerid Meteor (Costs & Traits): It costs 1 EP (Energy Point) or 1 AP (Action Point) to harvest from a Chimerid Meteor. The Mech or Pilot must possess an item or ability with the "Salvaging Trait." Each Chimerium Meteor can only be harvested once.
ROLL THE DIE:
| Roll | Result |
|---|---|
20 | You harvest 5 Chimerium. |
11-19 | You harvest 3 Chimerium. |
6-10 | You harvest 2 Chimerium. |
2-5 | You harvest 1 Chimerium. |
1 | There is no Chimerium to harvest. |
Roll Table
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