Mech Scrambler
Tech
4
LevelMech Scrambler
Turn ActionRangeCloseHacking
Slots
1
RequiredSalvage
2
ValueThis Stefanus-built hacking Module scrambles multiple Mechs causing them to go haywire and perform random actions.
When activated, choose up to 4 target Mechs in Range. This Ability costs 2 EP for each Mech you target with this Ability. Make a separate roll for each target.
When activated, roll on the table below to determine the result.
ROLL THE DIE:
| Roll | Result |
|---|---|
20 | The target entirely loses control of itself, attacking wildly. It must make an attack with all its Weapons Systems against a random Ally within Range. It cannot move or take any actions until the end of your next turn. |
11-19 | The target loses control of itself and cannot tell friend from foe. It must make an attack with a random Weapons System against a random Ally within Range. |
6-10 | The target activates a random non-Weapons System. You decide a Tough Choice related to it that the target must resolve. |
2-5 | The target activates a random Module. You decide a Tough Choice related to it that the target must resolve. |
1 | The target goes haywire, it moves one Range Band in a random direction, falls Prone, and gains the Vulnerable Trait. |
Module
Salvage Union Workshop ManualPage 204