Mech Scrambler

Tech
4
Level
Mech Scrambler
Turn ActionRangeCloseHacking
Slots
1
Required
Salvage
2
Value
This Stefanus-built hacking Module scrambles multiple Mechs causing them to go haywire and perform random actions.
When activated, choose up to 4 target Mechs in Range. This Ability costs 2 EP for each Mech you target with this Ability. Make a separate roll for each target.
When activated, roll on the table below to determine the result.
ROLL THE DIE:
Mech Scrambler
RollResult

20

The target entirely loses control of itself, attacking wildly. It must make an attack with all its Weapons Systems against a random Ally within Range. It cannot move or take any actions until the end of your next turn.

11-19

The target loses control of itself and cannot tell friend from foe. It must make an attack with a random Weapons System against a random Ally within Range.

6-10

The target activates a random non-Weapons System. You decide a Tough Choice related to it that the target must resolve.

2-5

The target activates a random Module. You decide a Tough Choice related to it that the target must resolve.

1

The target goes haywire, it moves one Range Band in a random direction, falls Prone, and gains the Vulnerable Trait.
Module
Salvage Union Workshop ManualPage 204