Pushing a Mech

Pushing a Mech
Mechs are designed to eke out every inch of their reactors by being able to Push them.
Pushing to Re-Roll
The main Push effect all Mechs have access to is Pushing to re-roll. This represents straining the Mech's reactor, to Push as much power as possible out of it and direct that power towards whatever the Pilot is trying to achieve.
After rolling the die for an action, Ability, or attack, but before the Mediator describes the effects or consequences of the roll, you may choose to Push and re-roll the die. You must accept the second result of the die, and it cannot be Pushed further.
Risks of Pushing
Pushing is risky, as it overheats your reactor, which can result in your Mech being forced to Shutdown in the heat of battle, damaging Systems or Modules, or even being destroyed. When you Push your Mech it gains 2 Heat and you must make a Heat Check.
The action or attack roll is always resolved regardless of the result of the Heat Check. For example, if you Push an attack that hits, but the Heat Check result destroys your Mech, the attack still hits and deals damage as normal.
You may not Push your Mech if the amount of Heat gained from Pushing would make you go over your Mech's Heat Capacity. For example, a Mech with a Heat Capacity of 10 on 9 Heat cannot Push, as this would bring them over their Heat Capacity.
Multiple Pushes
Once a roll is Pushed you cannot Push it again. However, there is no limit beyond Heat on how many separate times you can Push different rolls in any particular round. For example, if you have a way to make multiple attacks, each of them can be Pushed.
There are additional Push-like effects in the game that can only be accessed from specific Systems, Modules, or Abilities your Mech has access to. These allow you to Push for different effects such as increasing damage or enabling your Mech to make an additional move action. You may stack various Push effects, but cannot apply the same effect twice to a single roll. For example, you can Push to increase the damage of an attack and Push to re-roll the die of the same attack, but cannot Push to increase the damage of the same attack twice.
Only Mechs can Push rolls unless otherwise stated. Pilots cannot Push rolls.
Push Procedure
-Roll the Die.
-Re-Roll the die if you decide to Push. Accept the result of the second roll.
-Resolve all of the effects of the roll.
-Increase your Heat by 2 and roll your Heat Check.
-If the Heat Check fails, roll on the Reactor Overload Table and resolve this effect.
Guide
Salvage Union Workshop ManualPage 233