Pilot Damage

Pilot Damage
When a Pilot is successfully hit by an attack, reduce their Hit Points by the damage of the weapon. For example, if a Pilot on 10 HP is hit by a Pistol which deals 2 HP damage, reduce their Hit Points from 10 to 8.
If a Pilot reaches 0 HP, roll on the Critical Injury Table to determine what happens to them. They can suffer injuries, be knocked out, or even die. A Pilot's Hit Points can only be reduced to 0 HP and never go into negative values.
If a Pilot is hit by a weapon that deals SP damage, such as a Red Laser, they take 2× that damage. Weapon entries denote whether they do SP or HP damage in their profile.
Critical Injury Table
This table determines what happens to your Pilot when they are reduced to 0 Hit Points or suffer a severe injury during play.
ROLL THE DIE:
Critical Injury
RollResult

20

Miraculous Survival: You survive against the odds. You have 1 HP, remain conscious and can act normally.

11-19

Unconscious: You are stable at 0 HP, but unconscious and cannot move or take actions until you gain at least 1 HP. You will regain consciousness naturally in 1 hour and get back up with 1 HP.

6-10

Minor Injury: You suffer a Minor Injury such as a sprain, burns, or minor concussion. Your Max HP is reduced by 1 until healed in a Tech 3-4 Med Bay. In addition, you are Unconscious. Apply the result of 11-19.

2-5

Major Injury: You suffer a Major Injury such as permanent scarring, broken ribs, or internal injuries. Your Max HP is reduced by 2 until healed in a Tech 5-6 Med Bay. In addition, you are Unconscious. Apply the result of 11-19.

1

Fatal Injury: Your Pilot suffers a fatal injury and dies.
Injuries
You can have multiple Minor and Major Injuries.
If your Max HP is ever reduced to 0 your Pilot dies.
The Mediator may add additional consequences to any Minor and Major Injuries you suffer as fits the narrative and situation.
Restoring Pilot Health and Mending Injuries
A Pilot fully heals all of their Hit Points during Downtime as long as they have access to a Tech 1-2 Med Bay or higher.
All Minor Injuries heal during Downtime as long as a Pilot has access to a Tech 3-4 Med Bay or higher.
All Major Injuries heal during Downtime as long as a Pilot has access to a Tech 5-6 Med Bay or higher.
Hit Points can be restored in the field via Pilot Equipment, such as a First Aid Kit or Healing Bio-Foam. Some Pilot Abilities may also restore HP.
If a Pilot is reduced to 0 Hit Points and then healed with a healing item or Ability, they are brought to consciousness and their health is restored by that amount. For example, a Pilot on 0 HP who is healed 3 HP via a First Aid Kit regains consciousness and is on 3 Hit Points.
Guide
Salvage Union Workshop ManualPage 241