Mech Damage
Mech Damage
When a Mech is successfully hit by an attack, reduce its Structure Points according to the damage of the weapon. For example, if a Scrapper Mech with 9 Structure Points is hit by a Red Laser which deals 3 damage, reduce its Structure Points to 6.
If a Mech is reduced to 0 Structure Points, roll on the Critical Damage Table to determine what happens to it. It can lose Systems or Modules, or even be destroyed. A Mech's Structure Points can only be reduced to 0 SP and can never go into negative values.
If your Mech is destroyed, your Pilot dies with it; unless they can escape. Mechs are usually installed with some form of escape mechanism which allows the Pilot to attempt to escape a Mech in the event it is destroyed. The standard type is the Escape Hatch System.
Mechs are behemoth armoured structures. If a Mech is hit by any weapon that lists HP damage in its profile rather than SP damage, such as a Pistol or Rifle, it takes half that damage.
Critical Damage Table
Roll on this table when your Mech reaches 0 Structure Points. In addition, you can roll on this table to see what happens if a Mech suffers significant critical damage within a narrative situation in game.
ROLL THE DIE:
| Roll | Result |
|---|---|
20 | Miraculous Survival: Your Mech is somehow Intact. It has 1 SP and is still fully operational. Your Pilot is unharmed. |
11-19 | Core Damage: Your Mech Chassis is damaged and inoperable until repaired. All mounted Systems and Modules remain Intact. Your Pilot is reduced to 0 HP unless they have some means to escape the Mech. |
6-10 | Module Destruction: A Module mounted on your Mech is destroyed. This is chosen by the Mediator or at random. Your Mech Chassis is damaged and inoperable until repaired. Your Pilot is unharmed. |
2-5 | System Destruction: A System mounted on your Mech is destroyed. This is chosen by the Mediator or at random. Your Mech Chassis is damaged and inoperable until repaired. Your Pilot is unharmed. |
1 | Catastrophic Damage: The Mech, as well as any mounted Systems and Modules as well as all Cargo, is destroyed. Your Pilot dies unless they have a means to escape the Mech. |
Restoring Mech Structure Points
The primary means to restore the Structure Points of a Mech is to place it inside a Mech Bay and have it repaired during Downtime. Over a period of one week of Downtime, the Structure Points of the Mech are fully restored.
All Mechs and Pilots can use the Patch Up Ability to restore Mech SP (see p. 249). There are also other abilities gained from Systems, Modules, the Mech Chassis, and Pilot Abilities which can restore Mech SP. For example, the Welding Laser System (see p. 172) or the Engineer's Mass Field Repair Ability (see p. 29).
Repairing Mech Chassis, Systems, and Modules
A damaged Mech Chassis is inoperable and cannot be piloted. A damaged System or Module cannot be used.
Damaged Mech Chassis, Systems, and Modules are repaired in a Mech Bay during Downtime. This requires a Mech Bay of the Tech Level equal to or greater than the Mech Chassis, System, or Module. For example, a Tech 3 Mech Bay can repair any Tech 1, 2, or 3 Mech Chassis, Systems, and Modules. Your Union Crawler has a Mech Bay installed with a Tech Level equal to the Union Crawler itself. For example, a Tech 2 Union Crawler has a Tech 2 Mech Bay.
Damaged Mech Chassis, Systems, and Modules as well as Vehicles can also be repaired using the Repair Ability which all Pilots and Mechs have access to (see p. 248).
Certain Systems and Modules as well as Pilot and Chassis Abilities may also allow you to repair damaged Mech Chassis, Systems, and Modules as well as vehicles. For example, the Welding Laser System (see p. 170) or the Engineer's Mass Field Repair Ability (see p. 29).
If a Mech Chassis is repaired in the field, it is operational with 1 SP and half its EP, or whatever EP it had remaining.
If it is repaired in a Mech Bay during Downtime it is restored to its full SP and EP. Its Systems and Modules are also operational, unless they were specifically either damaged or destroyed. If they were damaged, they must be repaired separately. If they were destroyed then there is no way to repair or even salvage them.
Destroyed Mechs, Systems, and Modules
A destroyed Mech Chassis, System, or Module is unusable, unrepairable, and unsalvageable. If something is destroyed it has entirely burned out, turned to ash, has been vaporised, or is so ruined that even a salvager cannot make use of it.
Guide
Salvage Union Workshop ManualPage 239