Mecha Companion
Tech
3
LevelMecha Companion
Pilot equipment
Structure
12
PointsEnergy
5
PointsSalvage
2
ValueSystem
12
SlotsModule
2
SlotsCargo
3
CapacityHeat
8
CapacityYou have constructed a mechanical companion. Name and describe your new best friend and choose an A.I. Personality Trait for them. You may choose your own or roll on the A.I. Personality Table (see p. 91).
Your Mecha Companion can look however you wish. It could be a quadrupedal dog-like construction, a chonky mecha-bear, an elongated mechanical snake, or anything else you can imagine. Your Mecha Companion acts independently of you, on its own turn. You can give it any command as a Free Action.
Your Mecha Companion uses the same rules as Mechs for attaching Systems and Modules; taking damage and being repaired; as well as Heat and Heat Checks. Your Mecha Companion cannot Push.
Your Mecha Companion has a Tech Level equal to your Union Crawler (Tech 3 minimum). If your Union Crawler is upgraded, so is your Mecha Companion, it gains additional stats as shown for each Tech level above the first. If your Mecha Companion becomes destroyed or is misplaced you can acquire a new one during Downtime. You may only ever have one Mecha Companion at a time.
Bonus Per Tech Level
Structure
+4
PointsEnergy
+1
PointsSystem
+3
SlotsModule
+1
SlotsCargo
+1
CapacityHeat
+2
CapacityEquipment
Salvage Union Workshop ManualPage 68