Creatures
Source
Irradiated Scorpion
HP
4
Mutated beyond their usual size, they have been known to kill entire camps of wasters.
Stinger
Turn ActionRangeCloseDamage2HPMeleePoisonDeadly
Creature
Salvage Union Workshop ManualPage 296
Artl
Burrower
HP
2

Burrowing, ambush predators that liquify their prey for easier digestion.
Acid Spit
Turn ActionRangeMediumDamage2HPBurn2
Corrosive Skin Glands
When hit by a melee attack, the attacker takes 2 HP damage.
Creature
Salvage Union Workshop ManualPage 296
Chimeripede
HP
10

A mutated, radiation scarred amalgamation of flesh.
Barbed Tentacles
Turn ActionRangeCloseDamage3HPMeleePinningPoisonMulti-attack3
Creature
Salvage Union Workshop ManualPage 296
Wasteland Bear
HP
5
Large, hungry, and ferocious, these bears are not just after your picnic basket.
Bear Carnage
Turn ActionRangeCloseDamage4HPMelee
Creature
Salvage Union Workshop ManualPage 297
Molebear
Burrower
HP
12

Terrifying, huge burrowing predators known to rend through metal.
Iron Claw
Turn ActionRangeCloseDamage4SPMelee
Creature
Salvage Union Workshop ManualPage 297
Carrion Bird
Fly
HP
3
Large flying scavengers that feast on flesh and bone.
Talons
Turn ActionRangeCloseDamage3HP
Creature
Salvage Union Workshop ManualPage 297
Basement Frogs
HP
2
Territorial, these frogs have grown large and aggressive to defend their home. They use their tongues to trip and tangle their prey so that the rest can descend on them.
Pseudo-teeth
Turn ActionRangeCloseDamage1HPMelee
Make a melee attack against a target within Range.
Tongue Lash
Turn ActionRangeClosePinning
The creature uses its tongue to trip and tangle prey.
Ambush
Passive
Basement Frogs always act first in combat. If someone else has a similar Ability they act simultaneously.
Creature
RainmakerPage 81
Ghost
HP
4
Creatures of nightmares brought to life by biotechnology to rip and tear.
Metal Bars and Ripping Hands
Turn ActionRangeCloseDamage1SP
If this attack hits it damages a random System or Module on the target.
Make a melee attack against a target within Range.
Phased
Passive
Ghosts are permanently phased. They can move through walls and obstacles and are invisible except for a faint blue outline. They can make attacks whilst phased. Thermal Optics will allow a Ghost to be seen in its phased state.
Organic
Passive
Ghosts are biological horrors. They are treated as creatures for the purposes of all Traits and Abilities, for example the Anti-Organic Trait (p.318 SU Core Book).
Creature
RainmakerPage 81
Ghost Haunt
HP
12
A haunt of ghosts that sow terror and mayhem.
Metal Bars and Ripping Hands
Turn ActionRangeCloseDamage2SPMulti-attack2
If this attack hits it destroys a random System or Module on the target.
Make a melee attack against a target within Range.
Phased
Passive
Ghosts are permanently phased. They can move through walls and obstacles and are invisible except for a faint blue outline. They can make attacks whilst phased. Thermal Optics will allow a Ghost to be seen in its phased state.
Organic
Passive
Ghosts are biological horrors. They are treated as creatures for the purposes of all Traits and Abilities, for example the Anti-Organic Trait (p.318 SU Core Book).
Creature
RainmakerPage 81