Salvager
Salvager
Base ClassMax Abilities12

The Union runs on the backbone of Salvagers who come from all walks of life. This gives them a wide breadth of knowledge which they use to support the Salvage Union. An average day for a Salvager may see them out in the wastes, salvaging scrap in the morning, welding together broken Mechs in the afternoon, and hacking into the corpo-net in the evening. Play a Salvager if you want to be a jack of all trades who can draw from multiple different Abilities as suits your play style. Salvagers can take a maximum of 12 Pilot Abilities, and can choose Abilities from any of the Core Ability trees from any Class. However they cannot advance into any of the Hybrid Classes, nor do they have any Advanced or Legendary Abilities.
Mechanical KnowledgeTree
1
Engineering Expertise
1 APTurn Action
Ask questions pertaining to mechanical and engineering topics.
2
Talk Shop
3 APTurn Action
Build rapport, and ask favours of other mechanics, salvagers, and workers.
3
Mech Acquisition
2 APLong Action
Track down and acquire specific Mech parts and Chassis.
Mech-TechTree
1
Mass Field Maintenance
X APLong ActionRangeClose
Repair 4 SP on target Mechs or Vehicles in the field.
2
If I cut this wire...
2 APTurn ActionRangeClose
Damage Systems and Modules on target Mech.
3
Mass Field Repair
X APLong ActionRangeClose
Repair target Systems and Modules in the field.
ForgingTree
1
Jury Rig
2 APTurn Action
Craft improvised equipment from everyday items.
2
Mech-Gyver
3 APShort Action
Craft Mech Systems and Modules from Scrap in the field.
3
Auto-Turret
Pilot equipment
Construct an Immobile Auto-Turret that can be fitted with Systems and Modules.
HackingTree
1
Hacking Kit
Pilot equipmentHacking
Versatile tool for allowing Mech Module hacks on foot and vice-versa.
2
System and Software Hacker
2 APTurn ActionRangeMediumHacking
Attempt to destroy Systems and Modules on target Mech.
3
Denial of Service Attack
X APTurn ActionRangeMediumHacking
Attempt to Shutdown target Mech in Range.
ElectronicsTree
1
Well actually...
1 APTurn Action
Ask questions about Systems, Modules, or Technology.
2
Techno Babble
2 APTurn Action
Build rapport and ask favours of other Hackers and technophiles.
3
Holo Companion
Pilot equipment
Construct an intelligent, holographic A.I. companion, projected from a device on your person.
AugmentationTree
1
Bionic Senses
Passive
Gain integrated Thermal Optics, Zoom Optics, or IR Night Vision Optics.
2
Bionic Arms
Gain a set of integrated Bionic Arms. Gives an improved base attack.
3
Bionic Legs
Passive
Gain a set of integrated Bionic Legs. Gives improved base movement.
SalvagingTree
1
Squeeze it in
1 APTurn ActionRangeClose
Temporariliy increase the cargo capacity of a Mech.
2
Expert Salvager
You are a dab hand at scouring the wastes for every piece of salvage.
3
Emergency Salvage Drop
3 APShort Action
Retrieve Chassis, Systems, Modules, Scrap, and Equipment from your Crawler.
TradingTree
1
Read a Person
1 APTurn Action
Learn information about an NPC you’re conversing with.
2
Let's Make a Deal
Attempt to force a deal through on your terms using leverage.
3
No Job Too Big
2 APReaction
When reduced to 0 HP or your Mech is reduced to 0 SP, take a Turn Action or Reaction.
LeadershipTree
1
Folk Song
1 APTurn Action
Sing a song to set a mood for an audience of NPCs.
2
Behemoth
2 APTurn ActionRangeMedium
Intimidate opponents and force them to accept your demands or flee.
3
Valiant Speech
3 APShort Action
Inspire you allies with a rousing speech which heals and provides them with bonuses.
ReconTree
1
Gather Intelligence
2 APShort Action
Ask two questions about an area and recieve truthful answers.
2
Tail
2 APTurn ActionRangeLong
Track a target without being seen.
3
Survey Drone
Gain a Survey Drone that can be equipped with Systems and Modules.
SleuthTree
1
Silver Tongue
1 APTurn Action
Glean what motivates an NPC and use it to convince them to do as you wish.
2
Forked Tongue
1 APTurn Action
Lie with confidence and great skill to fool even the most insightful.
3
Persona
X APLong Action
Disguise yourself and create a false identity.
SniperTree
1
You Shot First
2 APFree Action
Activate this to act first whenever initiative would be rolled.
2
Spotter
2 APFree ActionRangeMedium
Chooose a target in range for an ally to make a free attack against.
3
Custom Sniper Rifle
Pilot equipment
Gain a specialised sniper rifle that only you can use.
SurvivalistTree
1
Wastelander Rapport
1 APTurn Action
Ask questions of locals and gain assistance when required.
2
Resourceful
1 APShort Action
Find resources in the wastes and limit the effects of environmental conditions.
3
Custom Missile Launcher
Pilot equipment
Gain a specialised Missile Launcher that only you can use.
Gladitorial CombatTree
1
Charge
1 APFree ActionRangeMedium
Charge a target within Range and make a Melee attack with bonus damage.
2
Overpower
2 APTurn ActionRangeClose
Put and hold a target in a compromised position so that they gain the Vulnerable Trait.
3
Duel
3 APTurn ActionRangeClose
Compel a target in Range to fight you in single combat.
Tactical WarfareTree
1
Provoke
1 APTurn ActionRangeClose
Taunt a target in Range to focus its attacks on you.
2
Tactical Retreat
2 APTurn Action
Allow you and your allies to retreat safely to an adjacent Area.
3
Counterattack
3 APReaction
Use as a reaction to make a single attack against the target that attacked you.
Class
Salvage Union Workshop ManualPage 9