Parasite
Tech
5
LevelParasite
Structure
24
PointsSalvage
13
ValueSystem
17
SlotsModule
9
SlotsCargo
6
CapacityHeat
5
CapacityThe 'V17' Parasite is a mobile supercomputer with a suite of CPU modules that are capable of causing havoc in an enemy force. Though it may be weaker than similarly sized combat mechs, it will often not need to directly confront an opponent; instead, it uses hacking to immobilise, disable weapons, or even drain reactors. Its highly unorthodox reactor was developed during the cyberwars as a covert means of disabling opposing Mechs from afar.
Parasitic Reactor
Theoretically, The Parasite has infinite energy capacity, but it may only gain Energy Points from its Parasitic Membrane Ability. During Downtime its Energy Point total is reduced to its base value of 0.
Parasitic Membrane
0 EPTurn ActionRangeLongHacking
The Parasite deploys a membrane-like probe which burrows into the reactor of an opposing Mech, draining it of energy and transferring it to The Parasite. When you activate this ability, choose a target enemy Mech in Range and Roll the Die.
On a successful hit the membrane is attached. The target Mech immediately loses ¼ of its Max EP and The Parasite gains that amount. The target Mech may not activate any EP Abilities on its next Turn.
On each of your following turns, you may activate one of the following effects as a Free Action. If a Mech has 0 current EP, you may not use any of these effects on it.
-The target Mech loses ¼ of its Max EP and The Parasite gains that amount. The target Mech may not activate any EP Abilities on its next Turn.
-You entirely detach the probe. The target Mech loses ½ of its Max EP and The Parasite gains that amount. The target Mech may not activate any EP Abilities on its next Turn.
-You entirely detach the probe. The target Mech reduces its EP to 0 and may not activate any EP Abilities for the next hour.
Patterns
TL
5
“Stefanus”
ChassisParasite
SP
24
SV
209
TL1Heat
5
CapChassis
False FlagPage 60