Mirrorball
Tech
2
LevelMirrorball
Structure
16
PointsEnergy
14
PointsSalvage
8
ValueSystem
12
SlotsModule
3
SlotsCargo
6
CapacityHeat
8
Capacity
The 'V6.10.3' Mirror Ball was developed by Aeon as a mobile shield Mech designed to protect machinery and workers within inhospitable locations. During the 'Great Exodus' Mirrorball units were used effectively as a rearguard against corpo harriers by the first salvagers who fled their home arcos to forge a destiny of their own. Its nickname derives from the sparkling ball of energy that surrounds and protects it when it is operational.
Integrated Advanced Shield Dome
X EPTurn ActionShield
The Mirror Ball can project a glowing, protective energy field around its Chassis.
When activated, you project a Shield Dome around your Mech. Choose any amount of Energy Points when you activate this Ability. The Shield Dome has a number of Structure Points equal to 3× the Energy Points you spend on this Ability. You may only have one Shield Dome active at a time. You may deactivate the Shield Dome as a Free Action.
When you or any allied target within Close Range of your Mech is dealt damage, the damage is instead dealt to the Shield Dome.
If the attack deals 0 damage to the target then they also suffer no additional effect from the hit. Any excess damage that penetrates the shield is dealt to the target instead.
Patterns
TL
2
“Junker”
ChassisMirrorball
SP
16
EP
14
SV
39
TL1Heat
8
CapTL
2
“Reclaimer”
ChassisMirrorball
SP
16
EP
14
SV
40
TL1Heat
8
CapTL
2
“Sentinel”
ChassisMirrorball
SP
16
EP
14
SV
61
TL1Heat
8
CapChassis
Salvage Union Workshop ManualPage 122