Iron Wyrm
Tech
6
LevelIron Wyrm
Structure
46
PointsEnergy
15
PointsSalvage
17
ValueSystem
24
SlotsModule
5
SlotsCargo
6
CapacityHeat
19
Capacity
The 'EPBM-S11' Iron Wyrm is a mammoth tunnelling Mech capable of subterranean operations. It was designed as a joint venture between Sakura Futures, Herrsch Manufacturing, and Thatcher Steel in order to construct a vast tunnel network that would connect the Ferrous Range with the Central Wastes. Nobody knows whether the project was completed or what the current state of the tunnel network is, but some say the tunnels still exist and that they are filled with salvage just lying around. ready to be plundered. They also say that the tunnels are inhabited by those who have not seen the red sun for generations.
Burrower (Iron Wyrm)
2 EPTurn Action
When you activate this Ability, the Iron Wyrm can burrow and move underneath the ground.
It can burrow through sand, stone, and earth as well as basic metal and stone structures such as bunkers.
The Iron Wyrm remains burrowed until it unborrows as a Turn Action where it emerges at a point of the Pilot's choice within Close Range of it.
When burrowed, the Iron Wyrm cannot be targeted by anything on the ground, however it cannot see anything on the ground either.
Its location can be verified with a Deep Survey Scanner.
The burrowing Ability of the Iron Wyrm enables it to create tunnels behind it that are large enough for a Mech to fit through.
Patterns
TL
6
“Churner”
ChassisIron Wyrm
SP
46
EP
15
SV
173
TL1Heat
19
CapTL
6
“Sapper”
ChassisIron Wyrm
SP
46
EP
15
SV
191
TL1Heat
19
CapTL
6
“M.A.D.”
ChassisIron Wyrm
SP
46
EP
15
SV
277
TL1Heat
19
CapChassis
Salvage Union Workshop ManualPage 154