Consul
Tech
4
LevelConsul
Structure
15
PointsEnergy
16
PointsSalvage
3
ValueSystem
12
SlotsModule
5
SlotsCargo
6
CapacityHeat
12
Capacity
Consul Mechs are designed to be utilised as diplomatic envoys and are often used by corporate council members. They are a means for corpos to flex their wealth, power, and prestige when dealing with other corpos and diplomatic entities whilst maintaining a veneer of civility and decorum. As a result, they come in a vast array of different designs as befits the branding of the corpo, with the only commonality being that they are all, in a means unique to their corpo, incredibly flashy. Their inbuilt Morph Sphere technology further allows their pilot, typically a high ranking corpo exec, to rapidly exit an area in a dangerous situation.
Flashy
The Consul has the Flashy Trait. It looks incredibly impressive, never being less than mint and pristine to onlookers, and fills them with much awe and admiration.
Morph Sphere
2 EPTurn Action
This advanced anti-matter tech developed by Ascension PLC enables The Consul to reconstruct its form into a spherical mechanical ball around People size.
When activated, The Consul transforms into a sphere that encases the Pilot or passenger. As a sphere, The Consul gains the Fast Trait, which it can make use of immediately after transforming. The sphere is quick and mobile, and slightly flexible, able to squeeze into tunnels and other hard to enter spots whilst transformed. The Consul cannot attack or activate any Systems whilst transformed but may activate Modules.
When in this form The Consul takes up only 3 Cargo Slots if carried.The Consul may transform from a sphere back into its standard form as a Free Action at no EP cost.
Patterns
TL
4
“Primus”
Legal Starting PatternChassisConsul
SP
15
EP
16
SV
64
TL1Heat
12
CapTL
4
“VIP”
Legal Starting PatternChassisConsul
SP
15
EP
16
SV
68
TL1Heat
12
CapTL
4
“Terminator”
Legal Starting PatternChassisConsul
SP
15
EP
16
SV
60
TL1Heat
12
CapChassis
Salvage Union Workshop ManualPage 142