Tyrant
Tyrant
Structure
215
Points
A mammoth, amphibian lizard said to have been born in the aftermath of the first nuclear war. It dwells somewhere deep within The Great Cape and was responsible for the destruction of the Kombu Tech home arco, a coastal city of a million souls.
Claw Swipes
Turn ActionRangeCloseDamage10SPMeleeMulti-attack2
The Tyrant makes a frenetic series of claw swipes.
Amphibious
Passive
The Tyrant is able to move swiftly in all bodies of water at any depth as well as on land. It can breathe underwater as well as on land.
Destroyer of Worlds
Passive
The destructive power of The Tyrant is unparalleled. It will destroy any Arco, City, Settlement, or Crawler within a day of attacking it.
Regeneration
Passive
The Tyrant regains 10 SP at the start of its turn. This triggers even when reduced to 0 SP.
Tail Swat
ReactionRangeMediumDamage15SPMelee
The Tyrant swipes with its tail, casually knocking over skyscrapers and swatting away projectiles.
Rending Bite
Turn ActionRangeCloseDamage20SPDeadlyMelee
The Tyrant rips apart a target with a mammoth bite.
Irradiated Beam
Turn ActionRangeLongDamage40SPBurn5EnergyExplosive5Irradiated
The Tyrant produces a humongous beam of Irradiated energy from its maw. This must recharge after being fired, and can only be made every other turn. Any target hit by the Irradiated Beam as well as the entire area within Close Range becomes Irradiated.
Titanic Actions
The Tyrant can take three Titanic Actions, choosing from the options below. Only one Titanic Action may be chosen at a time and only at the end of another Pilot's or NPC's turn. The Tyrant regains spent Titanic Actions at the start of their turn.
-Tyrant moves one Range Band.
-Tyrant regains 10 SP.
-Tyrant makes a single Claw Swipe Attack. This does not have the Multi-Attack Trait.
Bio-Titan
Salvage Union Workshop ManualPage 286