Chrysalis
Chrysalis
Structure
80
Points
A mammoth flying insect with a wingspan the size of a city and an entrancing song that captures the souls of mortals. Said to inhabit a cave in the Verdant Crescent, it is worshipped by the wastelanders who live there as a god.
Flying
Passive
Chrysalis can fly in the air, moving over all obstacles and terrain. All attacks against Chrysalis when it is flying treat it as though it is in Long Range.
Cluster Energy Bombs
Turn ActionRangeLongDamage5SPEnergyExplosive5Multi-attack3
Chrysalis scatters a series of glowing cluster bombs upon its foes.
Entrancing Song
Turn ActionUses1
Chrysalis emits an entrancing song by vibrating its wings at a series of different frequencies. This Ability affects all targets that can hear Chrysalis within Medium Range including those in a Mech unless it is somehow sound sealed.
Cocoon
Turn Action
Chrysalis forms itself into a Cocoon. Whilst in the Cocoon it cannot move or take any other actions, but regains 10 SP at the start of each round. The Cocoon has 50 SP; if it is destroyed Chrysalis cannot use this Ability again for 24 hours.
Birth Pods
Turn ActionUses1
Chrysalis Lays d20 Egg Sacs in an area within Close Range. At the start of its next turn they are born as a Child of Chrysalis and join the combat. Egg Sacs have 1 SP before they hatch.
Titanic Actions
Chrysalis can take three Titanic Actions, choosing from the options below. Only one Titanic Action may be chosen at a time and only at the end of another Pilot's or NPC's turn. Chrysalis regains spent Titanic Actions at the start of their turn.
-Chrysalis moves one Range Band.
-Chrysalis uses their Entrancing Song (Costs 2 Titanic Actions).
-Chrysalis attacks with Cluster Energy Bomb. This does not have the Multi-Attack Trait.
-Chrysalis uses its Cocoon Ability (Costs 2 Titanic Actions).
Bio-Titan
Salvage Union Workshop ManualPage 280