Let's Make a Deal
Trading tree
2
Let's Make a Deal
Attempt to force a deal through on your terms using leverage.
Let’s Make a Deal
1 APTurn Action
You have a knack for being able to make a deal with the staunchest and most hard nosed folk, even in dire situations. When you use this Ability you use your leverage to negotiate a deal with a group of wastelanders, traders, corpos, or anyone else you can communicate with.
Choose your leverage
This is what you are bringing to the table for the deal and offering on your end. It could be an amount of scrap, a favour, a threat, your reputation, or something else substantial appropriate to the situation.
Name your request
This is what you are asking for as part of the deal. It could be aid, healing, salvage, repair, significant help, use of facilities, or anything else appropriate to the situation.
ROLL THE DIE:
| Roll | Result |
|---|---|
20 | The deal is accepted and you may ask for an additional request. |
11-19 | The deal is accepted based on your leverage. |
6-10 | The deal is accepted, but you must offer your leverage now. If it was scrap they want the payment in advance, if it was a threat you have to follow through on the threat immediately, if it was your reputation you must find a way to flex it now. |
2-5 | The deal is rejected. |
1 | The deal is rejected and the people you are making a deal with become hostile to you and cannot be negotiated with further. |
Ability
Salvage Union Workshop ManualPage 40