Custom Sniper Rifle
Sniper tree
3
Custom Sniper Rifle
Pilot equipment
Gain a specialised sniper rifle that only you can use.
You acquire and train in the use of a Custom Sniper Rifle that only you can use.
Damage2RangeLong
Choose if it is a Ballistic or Energy weapon and it gains the respective Energy or Ballistic Trait.
In addition, choose a modification from the list below.
- Rangefinder:
•The Custom Sniper Rifle increases its Range to Far.
- Laser Guidance:
•You may spend 2 AP to automatically hit with the Custom Sniper Rifle. It also gains the Targeter Trait.
- Pinpoint Targeter:
•You may spend 2 AP when you make an attack. If it hits, a System, Module, or appendage of your choice on the target is damaged. It also gains the Targeter Trait.
- Dum Dum Rounds:
•The Custom Sniper Rifle gains the Anti-Organic Trait.
- High Calibre Rounds:
•The Custom Sniper Rifle deals an additional 1 SP damage.
- Anti-Matter:
•The Custom Sniper Rifle gains the Deadly Trait.
- Flashy:
•The Custom Sniper Rifle gains the Flashy Trait.
- Silencer:
•The Custom Sniper Rifle gains the Silent Trait.
- Compact Design:
•The Custom Sniper Rifle is designed to fold down into a briefcase, making it easily concealable.
At each Tech Level you may choose an additional modification for your Custom Sniper Rifle. In addition, its damage increases by 1 SP per Tech Level after the first, e.g. a Tech 3 Custom Sniper Rifle would deal 4 SP damage and you would be able to choose three modi- fications for it.
Grants:
TL
3
Custom Sniper Rifle
Pilot equipment
Ability
Salvage Union Workshop ManualPage 50